Source File
cache.go
Belonging Package
crypto/internal/boring/bcache
// Copyright 2022 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Package bcache implements a GC-friendly cache (see [Cache]) for BoringCrypto.
package bcache
import (
)
// A Cache is a GC-friendly concurrent map from unsafe.Pointer to
// unsafe.Pointer. It is meant to be used for maintaining shadow
// BoringCrypto state associated with certain allocated structs, in
// particular public and private RSA and ECDSA keys.
//
// The cache is GC-friendly in the sense that the keys do not
// indefinitely prevent the garbage collector from collecting them.
// Instead, at the start of each GC, the cache is cleared entirely. That
// is, the cache is lossy, and the loss happens at the start of each GC.
// This means that clients need to be able to cope with cache entries
// disappearing, but it also means that clients don't need to worry about
// cache entries keeping the keys from being collected.
type Cache[, any] struct {
// The runtime atomically stores nil to ptable at the start of each GC.
ptable atomic.Pointer[cacheTable[, ]]
}
type cacheTable[, any] [cacheSize]atomic.Pointer[cacheEntry[, ]]
// A cacheEntry is a single entry in the linked list for a given hash table entry.
type cacheEntry[, any] struct {
k * // immutable once created
v atomic.Pointer[] // read and written atomically to allow updates
next *cacheEntry[, ] // immutable once linked into table
}
func registerCache(unsafe.Pointer) // provided by runtime
// Register registers the cache with the runtime,
// so that c.ptable can be cleared at the start of each GC.
// Register must be called during package initialization.
func ( *Cache[, ]) () {
registerCache(unsafe.Pointer(&.ptable))
}
// cacheSize is the number of entries in the hash table.
// The hash is the pointer value mod cacheSize, a prime.
// Collisions are resolved by maintaining a linked list in each hash slot.
const cacheSize = 1021
// table returns a pointer to the current cache hash table,
// coping with the possibility of the GC clearing it out from under us.
func ( *Cache[, ]) () *cacheTable[, ] {
for {
:= .ptable.Load()
if == nil {
= new(cacheTable[, ])
if !.ptable.CompareAndSwap(nil, ) {
continue
}
}
return
}
}
// Clear clears the cache.
// The runtime does this automatically at each garbage collection;
// this method is exposed only for testing.
func ( *Cache[, ]) () {
// The runtime does this at the start of every garbage collection
// (itself, not by calling this function).
.ptable.Store(nil)
}
// Get returns the cached value associated with v,
// which is either the value v corresponding to the most recent call to Put(k, v)
// or nil if that cache entry has been dropped.
func ( *Cache[, ]) ( *) * {
:= &.table()[uintptr(unsafe.Pointer())%cacheSize]
:= .Load()
for ; != nil; = .next {
if .k == {
return .v.Load()
}
}
return nil
}
// Put sets the cached value associated with k to v.
func ( *Cache[, ]) ( *, *) {
:= &.table()[uintptr(unsafe.Pointer())%cacheSize]
// Strategy is to walk the linked list at head,
// same as in Get, to look for existing entry.
// If we find one, we update v atomically in place.
// If not, then we race to replace the start = *head
// we observed with a new k, v entry.
// If we win that race, we're done.
// Otherwise, we try the whole thing again,
// with two optimizations:
//
// 1. We track in noK the start of the section of
// the list that we've confirmed has no entry for k.
// The next time down the list, we can stop at noK,
// because new entries are inserted at the front of the list.
// This guarantees we never traverse an entry
// multiple times.
//
// 2. We only allocate the entry to be added once,
// saving it in add for the next attempt.
var , *cacheEntry[, ]
:= 0
for {
:= .Load()
:=
for ; != nil && != ; = .next {
if .k == {
.v.Store()
return
}
++
}
if == nil {
= &cacheEntry[, ]{k: }
.v.Store()
}
.next =
if >= 1000 {
// If an individual list gets too long, which shouldn't happen,
// throw it away to avoid quadratic lookup behavior.
.next = nil
}
if .CompareAndSwap(, ) {
return
}
=
}
}
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