// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

package net

import (
	
	
	
	
)

// BUG(mikio): On Plan 9, the ReadMsgUDP and
// WriteMsgUDP methods of UDPConn are not implemented.

// BUG(mikio): On Windows, the File method of UDPConn is not
// implemented.

// BUG(mikio): On JS, methods and functions related to UDPConn are not
// implemented.

// UDPAddr represents the address of a UDP end point.
type UDPAddr struct {
	IP   IP
	Port int
	Zone string // IPv6 scoped addressing zone
}

// AddrPort returns the UDPAddr a as a netip.AddrPort.
//
// If a.Port does not fit in a uint16, it's silently truncated.
//
// If a is nil, a zero value is returned.
func ( *UDPAddr) () netip.AddrPort {
	if  == nil {
		return netip.AddrPort{}
	}
	,  := netip.AddrFromSlice(.IP)
	 = .WithZone(.Zone)
	return netip.AddrPortFrom(, uint16(.Port))
}

// Network returns the address's network name, "udp".
func ( *UDPAddr) () string { return "udp" }

func ( *UDPAddr) () string {
	if  == nil {
		return "<nil>"
	}
	 := ipEmptyString(.IP)
	if .Zone != "" {
		return JoinHostPort(+"%"+.Zone, itoa.Itoa(.Port))
	}
	return JoinHostPort(, itoa.Itoa(.Port))
}

func ( *UDPAddr) () bool {
	if  == nil || .IP == nil {
		return true
	}
	return .IP.IsUnspecified()
}

func ( *UDPAddr) () Addr {
	if  == nil {
		return nil
	}
	return 
}

// ResolveUDPAddr returns an address of UDP end point.
//
// The network must be a UDP network name.
//
// If the host in the address parameter is not a literal IP address or
// the port is not a literal port number, ResolveUDPAddr resolves the
// address to an address of UDP end point.
// Otherwise, it parses the address as a pair of literal IP address
// and port number.
// The address parameter can use a host name, but this is not
// recommended, because it will return at most one of the host name's
// IP addresses.
//
// See func Dial for a description of the network and address
// parameters.
func (,  string) (*UDPAddr, error) {
	switch  {
	case "udp", "udp4", "udp6":
	case "": // a hint wildcard for Go 1.0 undocumented behavior
		 = "udp"
	default:
		return nil, UnknownNetworkError()
	}
	,  := DefaultResolver.internetAddrList(context.Background(), , )
	if  != nil {
		return nil, 
	}
	return .forResolve(, ).(*UDPAddr), nil
}

// UDPAddrFromAddrPort returns addr as a UDPAddr. If addr.IsValid() is false,
// then the returned UDPAddr will contain a nil IP field, indicating an
// address family-agnostic unspecified address.
func ( netip.AddrPort) *UDPAddr {
	return &UDPAddr{
		IP:   .Addr().AsSlice(),
		Zone: .Addr().Zone(),
		Port: int(.Port()),
	}
}

// An addrPortUDPAddr is a netip.AddrPort-based UDP address that satisfies the Addr interface.
type addrPortUDPAddr struct {
	netip.AddrPort
}

func (addrPortUDPAddr) () string { return "udp" }

// UDPConn is the implementation of the Conn and PacketConn interfaces
// for UDP network connections.
type UDPConn struct {
	conn
}

// SyscallConn returns a raw network connection.
// This implements the syscall.Conn interface.
func ( *UDPConn) () (syscall.RawConn, error) {
	if !.ok() {
		return nil, syscall.EINVAL
	}
	return newRawConn(.fd), nil
}

// ReadFromUDP acts like ReadFrom but returns a UDPAddr.
func ( *UDPConn) ( []byte) ( int,  *UDPAddr,  error) {
	// This function is designed to allow the caller to control the lifetime
	// of the returned *UDPAddr and thereby prevent an allocation.
	// See https://blog.filippo.io/efficient-go-apis-with-the-inliner/.
	// The real work is done by readFromUDP, below.
	return .readFromUDP(, &UDPAddr{})
}

// readFromUDP implements ReadFromUDP.
func ( *UDPConn) ( []byte,  *UDPAddr) (int, *UDPAddr, error) {
	if !.ok() {
		return 0, nil, syscall.EINVAL
	}
	, ,  := .readFrom(, )
	if  != nil {
		 = &OpError{Op: "read", Net: .fd.net, Source: .fd.laddr, Addr: .fd.raddr, Err: }
	}
	return , , 
}

// ReadFrom implements the PacketConn ReadFrom method.
func ( *UDPConn) ( []byte) (int, Addr, error) {
	, ,  := .readFromUDP(, &UDPAddr{})
	if  == nil {
		// Return Addr(nil), not Addr(*UDPConn(nil)).
		return , nil, 
	}
	return , , 
}

// ReadFromUDPAddrPort acts like ReadFrom but returns a netip.AddrPort.
//
// If c is bound to an unspecified address, the returned
// netip.AddrPort's address might be an IPv4-mapped IPv6 address.
// Use netip.Addr.Unmap to get the address without the IPv6 prefix.
func ( *UDPConn) ( []byte) ( int,  netip.AddrPort,  error) {
	if !.ok() {
		return 0, netip.AddrPort{}, syscall.EINVAL
	}
	, ,  = .readFromAddrPort()
	if  != nil {
		 = &OpError{Op: "read", Net: .fd.net, Source: .fd.laddr, Addr: .fd.raddr, Err: }
	}
	return , , 
}

// ReadMsgUDP reads a message from c, copying the payload into b and
// the associated out-of-band data into oob. It returns the number of
// bytes copied into b, the number of bytes copied into oob, the flags
// that were set on the message and the source address of the message.
//
// The packages golang.org/x/net/ipv4 and golang.org/x/net/ipv6 can be
// used to manipulate IP-level socket options in oob.
func ( *UDPConn) (,  []byte) (, ,  int,  *UDPAddr,  error) {
	var  netip.AddrPort
	, , , ,  = .ReadMsgUDPAddrPort(, )
	if .IsValid() {
		 = UDPAddrFromAddrPort()
	}
	return
}

// ReadMsgUDPAddrPort is like ReadMsgUDP but returns an netip.AddrPort instead of a UDPAddr.
func ( *UDPConn) (,  []byte) (, ,  int,  netip.AddrPort,  error) {
	if !.ok() {
		return 0, 0, 0, netip.AddrPort{}, syscall.EINVAL
	}
	, , , ,  = .readMsg(, )
	if  != nil {
		 = &OpError{Op: "read", Net: .fd.net, Source: .fd.laddr, Addr: .fd.raddr, Err: }
	}
	return
}

// WriteToUDP acts like WriteTo but takes a UDPAddr.
func ( *UDPConn) ( []byte,  *UDPAddr) (int, error) {
	if !.ok() {
		return 0, syscall.EINVAL
	}
	,  := .writeTo(, )
	if  != nil {
		 = &OpError{Op: "write", Net: .fd.net, Source: .fd.laddr, Addr: .opAddr(), Err: }
	}
	return , 
}

// WriteToUDPAddrPort acts like WriteTo but takes a netip.AddrPort.
func ( *UDPConn) ( []byte,  netip.AddrPort) (int, error) {
	if !.ok() {
		return 0, syscall.EINVAL
	}
	,  := .writeToAddrPort(, )
	if  != nil {
		 = &OpError{Op: "write", Net: .fd.net, Source: .fd.laddr, Addr: addrPortUDPAddr{}, Err: }
	}
	return , 
}

// WriteTo implements the PacketConn WriteTo method.
func ( *UDPConn) ( []byte,  Addr) (int, error) {
	if !.ok() {
		return 0, syscall.EINVAL
	}
	,  := .(*UDPAddr)
	if ! {
		return 0, &OpError{Op: "write", Net: .fd.net, Source: .fd.laddr, Addr: , Err: syscall.EINVAL}
	}
	,  := .writeTo(, )
	if  != nil {
		 = &OpError{Op: "write", Net: .fd.net, Source: .fd.laddr, Addr: .opAddr(), Err: }
	}
	return , 
}

// WriteMsgUDP writes a message to addr via c if c isn't connected, or
// to c's remote address if c is connected (in which case addr must be
// nil). The payload is copied from b and the associated out-of-band
// data is copied from oob. It returns the number of payload and
// out-of-band bytes written.
//
// The packages golang.org/x/net/ipv4 and golang.org/x/net/ipv6 can be
// used to manipulate IP-level socket options in oob.
func ( *UDPConn) (,  []byte,  *UDPAddr) (,  int,  error) {
	if !.ok() {
		return 0, 0, syscall.EINVAL
	}
	, ,  = .writeMsg(, , )
	if  != nil {
		 = &OpError{Op: "write", Net: .fd.net, Source: .fd.laddr, Addr: .opAddr(), Err: }
	}
	return
}

// WriteMsgUDPAddrPort is like WriteMsgUDP but takes a netip.AddrPort instead of a UDPAddr.
func ( *UDPConn) (,  []byte,  netip.AddrPort) (,  int,  error) {
	if !.ok() {
		return 0, 0, syscall.EINVAL
	}
	, ,  = .writeMsgAddrPort(, , )
	if  != nil {
		 = &OpError{Op: "write", Net: .fd.net, Source: .fd.laddr, Addr: addrPortUDPAddr{}, Err: }
	}
	return
}

func newUDPConn( *netFD) *UDPConn { return &UDPConn{conn{}} }

// DialUDP acts like Dial for UDP networks.
//
// The network must be a UDP network name; see func Dial for details.
//
// If laddr is nil, a local address is automatically chosen.
// If the IP field of raddr is nil or an unspecified IP address, the
// local system is assumed.
func ( string, ,  *UDPAddr) (*UDPConn, error) {
	switch  {
	case "udp", "udp4", "udp6":
	default:
		return nil, &OpError{Op: "dial", Net: , Source: .opAddr(), Addr: .opAddr(), Err: UnknownNetworkError()}
	}
	if  == nil {
		return nil, &OpError{Op: "dial", Net: , Source: .opAddr(), Addr: nil, Err: errMissingAddress}
	}
	 := &sysDialer{network: , address: .String()}
	,  := .dialUDP(context.Background(), , )
	if  != nil {
		return nil, &OpError{Op: "dial", Net: , Source: .opAddr(), Addr: .opAddr(), Err: }
	}
	return , nil
}

// ListenUDP acts like ListenPacket for UDP networks.
//
// The network must be a UDP network name; see func Dial for details.
//
// If the IP field of laddr is nil or an unspecified IP address,
// ListenUDP listens on all available IP addresses of the local system
// except multicast IP addresses.
// If the Port field of laddr is 0, a port number is automatically
// chosen.
func ( string,  *UDPAddr) (*UDPConn, error) {
	switch  {
	case "udp", "udp4", "udp6":
	default:
		return nil, &OpError{Op: "listen", Net: , Source: nil, Addr: .opAddr(), Err: UnknownNetworkError()}
	}
	if  == nil {
		 = &UDPAddr{}
	}
	 := &sysListener{network: , address: .String()}
	,  := .listenUDP(context.Background(), )
	if  != nil {
		return nil, &OpError{Op: "listen", Net: , Source: nil, Addr: .opAddr(), Err: }
	}
	return , nil
}

// ListenMulticastUDP acts like ListenPacket for UDP networks but
// takes a group address on a specific network interface.
//
// The network must be a UDP network name; see func Dial for details.
//
// ListenMulticastUDP listens on all available IP addresses of the
// local system including the group, multicast IP address.
// If ifi is nil, ListenMulticastUDP uses the system-assigned
// multicast interface, although this is not recommended because the
// assignment depends on platforms and sometimes it might require
// routing configuration.
// If the Port field of gaddr is 0, a port number is automatically
// chosen.
//
// ListenMulticastUDP is just for convenience of simple, small
// applications. There are golang.org/x/net/ipv4 and
// golang.org/x/net/ipv6 packages for general purpose uses.
//
// Note that ListenMulticastUDP will set the IP_MULTICAST_LOOP socket option
// to 0 under IPPROTO_IP, to disable loopback of multicast packets.
func ( string,  *Interface,  *UDPAddr) (*UDPConn, error) {
	switch  {
	case "udp", "udp4", "udp6":
	default:
		return nil, &OpError{Op: "listen", Net: , Source: nil, Addr: .opAddr(), Err: UnknownNetworkError()}
	}
	if  == nil || .IP == nil {
		return nil, &OpError{Op: "listen", Net: , Source: nil, Addr: .opAddr(), Err: errMissingAddress}
	}
	 := &sysListener{network: , address: .String()}
	,  := .listenMulticastUDP(context.Background(), , )
	if  != nil {
		return nil, &OpError{Op: "listen", Net: , Source: nil, Addr: .opAddr(), Err: }
	}
	return , nil
}