Source File
buffer.go
Belonging Package
bytes
// Copyright 2009 The Go Authors. All rights reserved.// Use of this source code is governed by a BSD-style// license that can be found in the LICENSE file.package bytes// Simple byte buffer for marshaling data.import ()// smallBufferSize is an initial allocation minimal capacity.const smallBufferSize = 64// A Buffer is a variable-sized buffer of bytes with [Buffer.Read] and [Buffer.Write] methods.// The zero value for Buffer is an empty buffer ready to use.type Buffer struct {buf []byte // contents are the bytes buf[off : len(buf)]off int // read at &buf[off], write at &buf[len(buf)]lastRead readOp // last read operation, so that Unread* can work correctly.// Copying and modifying a non-zero Buffer is prone to error,// but we cannot employ the noCopy trick used by WaitGroup and Mutex,// which causes vet's copylocks checker to report misuse, as vet// cannot reliably distinguish the zero and non-zero cases.// See #26462, #25907, #47276, #48398 for history.}// The readOp constants describe the last action performed on// the buffer, so that UnreadRune and UnreadByte can check for// invalid usage. opReadRuneX constants are chosen such that// converted to int they correspond to the rune size that was read.type readOp int8// Don't use iota for these, as the values need to correspond with the// names and comments, which is easier to see when being explicit.const (opRead readOp = -1 // Any other read operation.opInvalid readOp = 0 // Non-read operation.opReadRune1 readOp = 1 // Read rune of size 1.opReadRune2 readOp = 2 // Read rune of size 2.opReadRune3 readOp = 3 // Read rune of size 3.opReadRune4 readOp = 4 // Read rune of size 4.)// ErrTooLarge is passed to panic if memory cannot be allocated to store data in a buffer.var ErrTooLarge = errors.New("bytes.Buffer: too large")var errNegativeRead = errors.New("bytes.Buffer: reader returned negative count from Read")const maxInt = int(^uint(0) >> 1)// Bytes returns a slice of length b.Len() holding the unread portion of the buffer.// The slice is valid for use only until the next buffer modification (that is,// only until the next call to a method like [Buffer.Read], [Buffer.Write], [Buffer.Reset], or [Buffer.Truncate]).// The slice aliases the buffer content at least until the next buffer modification,// so immediate changes to the slice will affect the result of future reads.func ( *Buffer) () []byte { return .buf[.off:] }// AvailableBuffer returns an empty buffer with b.Available() capacity.// This buffer is intended to be appended to and// passed to an immediately succeeding [Buffer.Write] call.// The buffer is only valid until the next write operation on b.func ( *Buffer) () []byte { return .buf[len(.buf):] }// String returns the contents of the unread portion of the buffer// as a string. If the [Buffer] is a nil pointer, it returns "<nil>".//// To build strings more efficiently, see the [strings.Builder] type.func ( *Buffer) () string {if == nil {// Special case, useful in debugging.return "<nil>"}return string(.buf[.off:])}// empty reports whether the unread portion of the buffer is empty.func ( *Buffer) () bool { return len(.buf) <= .off }// Len returns the number of bytes of the unread portion of the buffer;// b.Len() == len(b.Bytes()).func ( *Buffer) () int { return len(.buf) - .off }// Cap returns the capacity of the buffer's underlying byte slice, that is, the// total space allocated for the buffer's data.func ( *Buffer) () int { return cap(.buf) }// Available returns how many bytes are unused in the buffer.func ( *Buffer) () int { return cap(.buf) - len(.buf) }// Truncate discards all but the first n unread bytes from the buffer// but continues to use the same allocated storage.// It panics if n is negative or greater than the length of the buffer.func ( *Buffer) ( int) {if == 0 {.Reset()return}.lastRead = opInvalidif < 0 || > .Len() {panic("bytes.Buffer: truncation out of range")}.buf = .buf[:.off+]}// Reset resets the buffer to be empty,// but it retains the underlying storage for use by future writes.// Reset is the same as [Buffer.Truncate](0).func ( *Buffer) () {.buf = .buf[:0].off = 0.lastRead = opInvalid}// tryGrowByReslice is an inlineable version of grow for the fast-case where the// internal buffer only needs to be resliced.// It returns the index where bytes should be written and whether it succeeded.func ( *Buffer) ( int) (int, bool) {if := len(.buf); <= cap(.buf)- {.buf = .buf[:+]return , true}return 0, false}// grow grows the buffer to guarantee space for n more bytes.// It returns the index where bytes should be written.// If the buffer can't grow it will panic with ErrTooLarge.func ( *Buffer) ( int) int {:= .Len()// If buffer is empty, reset to recover space.if == 0 && .off != 0 {.Reset()}// Try to grow by means of a reslice.if , := .tryGrowByReslice(); {return}if .buf == nil && <= smallBufferSize {.buf = make([]byte, , smallBufferSize)return 0}:= cap(.buf)if <= /2- {// We can slide things down instead of allocating a new// slice. We only need m+n <= c to slide, but// we instead let capacity get twice as large so we// don't spend all our time copying.copy(.buf, .buf[.off:])} else if > maxInt-- {panic(ErrTooLarge)} else {// Add b.off to account for b.buf[:b.off] being sliced off the front..buf = growSlice(.buf[.off:], .off+)}// Restore b.off and len(b.buf)..off = 0.buf = .buf[:+]return}// Grow grows the buffer's capacity, if necessary, to guarantee space for// another n bytes. After Grow(n), at least n bytes can be written to the// buffer without another allocation.// If n is negative, Grow will panic.// If the buffer can't grow it will panic with [ErrTooLarge].func ( *Buffer) ( int) {if < 0 {panic("bytes.Buffer.Grow: negative count")}:= .grow().buf = .buf[:]}// Write appends the contents of p to the buffer, growing the buffer as// needed. The return value n is the length of p; err is always nil. If the// buffer becomes too large, Write will panic with [ErrTooLarge].func ( *Buffer) ( []byte) ( int, error) {.lastRead = opInvalid, := .tryGrowByReslice(len())if ! {= .grow(len())}return copy(.buf[:], ), nil}// WriteString appends the contents of s to the buffer, growing the buffer as// needed. The return value n is the length of s; err is always nil. If the// buffer becomes too large, WriteString will panic with [ErrTooLarge].func ( *Buffer) ( string) ( int, error) {.lastRead = opInvalid, := .tryGrowByReslice(len())if ! {= .grow(len())}return copy(.buf[:], ), nil}// MinRead is the minimum slice size passed to a [Buffer.Read] call by// [Buffer.ReadFrom]. As long as the [Buffer] has at least MinRead bytes beyond// what is required to hold the contents of r, [Buffer.ReadFrom] will not grow the// underlying buffer.const MinRead = 512// ReadFrom reads data from r until EOF and appends it to the buffer, growing// the buffer as needed. The return value n is the number of bytes read. Any// error except io.EOF encountered during the read is also returned. If the// buffer becomes too large, ReadFrom will panic with [ErrTooLarge].func ( *Buffer) ( io.Reader) ( int64, error) {.lastRead = opInvalidfor {:= .grow(MinRead).buf = .buf[:], := .Read(.buf[:cap(.buf)])if < 0 {panic(errNegativeRead)}.buf = .buf[:+]+= int64()if == io.EOF {return , nil // e is EOF, so return nil explicitly}if != nil {return ,}}}// growSlice grows b by n, preserving the original content of b.// If the allocation fails, it panics with ErrTooLarge.func growSlice( []byte, int) []byte {defer func() {if recover() != nil {panic(ErrTooLarge)}}()// TODO(http://golang.org/issue/51462): We should rely on the append-make// pattern so that the compiler can call runtime.growslice. For example:// return append(b, make([]byte, n)...)// This avoids unnecessary zero-ing of the first len(b) bytes of the// allocated slice, but this pattern causes b to escape onto the heap.//// Instead use the append-make pattern with a nil slice to ensure that// we allocate buffers rounded up to the closest size class.:= len() + // ensure enough space for n elementsif < 2*cap() {// The growth rate has historically always been 2x. In the future,// we could rely purely on append to determine the growth rate.= 2 * cap()}:= append([]byte(nil), make([]byte, )...):= copy(, )return [:]}// WriteTo writes data to w until the buffer is drained or an error occurs.// The return value n is the number of bytes written; it always fits into an// int, but it is int64 to match the [io.WriterTo] interface. Any error// encountered during the write is also returned.func ( *Buffer) ( io.Writer) ( int64, error) {.lastRead = opInvalidif := .Len(); > 0 {, := .Write(.buf[.off:])if > {panic("bytes.Buffer.WriteTo: invalid Write count")}.off +== int64()if != nil {return ,}// all bytes should have been written, by definition of// Write method in io.Writerif != {return , io.ErrShortWrite}}// Buffer is now empty; reset..Reset()return , nil}// WriteByte appends the byte c to the buffer, growing the buffer as needed.// The returned error is always nil, but is included to match [bufio.Writer]'s// WriteByte. If the buffer becomes too large, WriteByte will panic with// [ErrTooLarge].func ( *Buffer) ( byte) error {.lastRead = opInvalid, := .tryGrowByReslice(1)if ! {= .grow(1)}.buf[] =return nil}// WriteRune appends the UTF-8 encoding of Unicode code point r to the// buffer, returning its length and an error, which is always nil but is// included to match [bufio.Writer]'s WriteRune. The buffer is grown as needed;// if it becomes too large, WriteRune will panic with [ErrTooLarge].func ( *Buffer) ( rune) ( int, error) {// Compare as uint32 to correctly handle negative runes.if uint32() < utf8.RuneSelf {.WriteByte(byte())return 1, nil}.lastRead = opInvalid, := .tryGrowByReslice(utf8.UTFMax)if ! {= .grow(utf8.UTFMax)}.buf = utf8.AppendRune(.buf[:], )return len(.buf) - , nil}// Read reads the next len(p) bytes from the buffer or until the buffer// is drained. The return value n is the number of bytes read. If the// buffer has no data to return, err is [io.EOF] (unless len(p) is zero);// otherwise it is nil.func ( *Buffer) ( []byte) ( int, error) {.lastRead = opInvalidif .empty() {// Buffer is empty, reset to recover space..Reset()if len() == 0 {return 0, nil}return 0, io.EOF}= copy(, .buf[.off:]).off +=if > 0 {.lastRead = opRead}return , nil}// Next returns a slice containing the next n bytes from the buffer,// advancing the buffer as if the bytes had been returned by [Buffer.Read].// If there are fewer than n bytes in the buffer, Next returns the entire buffer.// The slice is only valid until the next call to a read or write method.func ( *Buffer) ( int) []byte {.lastRead = opInvalid:= .Len()if > {=}:= .buf[.off : .off+].off +=if > 0 {.lastRead = opRead}return}// ReadByte reads and returns the next byte from the buffer.// If no byte is available, it returns error [io.EOF].func ( *Buffer) () (byte, error) {if .empty() {// Buffer is empty, reset to recover space..Reset()return 0, io.EOF}:= .buf[.off].off++.lastRead = opReadreturn , nil}// ReadRune reads and returns the next UTF-8-encoded// Unicode code point from the buffer.// If no bytes are available, the error returned is io.EOF.// If the bytes are an erroneous UTF-8 encoding, it// consumes one byte and returns U+FFFD, 1.func ( *Buffer) () ( rune, int, error) {if .empty() {// Buffer is empty, reset to recover space..Reset()return 0, 0, io.EOF}:= .buf[.off]if < utf8.RuneSelf {.off++.lastRead = opReadRune1return rune(), 1, nil}, := utf8.DecodeRune(.buf[.off:]).off +=.lastRead = readOp()return , , nil}// UnreadRune unreads the last rune returned by [Buffer.ReadRune].// If the most recent read or write operation on the buffer was// not a successful [Buffer.ReadRune], UnreadRune returns an error. (In this regard// it is stricter than [Buffer.UnreadByte], which will unread the last byte// from any read operation.)func ( *Buffer) () error {if .lastRead <= opInvalid {return errors.New("bytes.Buffer: UnreadRune: previous operation was not a successful ReadRune")}if .off >= int(.lastRead) {.off -= int(.lastRead)}.lastRead = opInvalidreturn nil}var errUnreadByte = errors.New("bytes.Buffer: UnreadByte: previous operation was not a successful read")// UnreadByte unreads the last byte returned by the most recent successful// read operation that read at least one byte. If a write has happened since// the last read, if the last read returned an error, or if the read read zero// bytes, UnreadByte returns an error.func ( *Buffer) () error {if .lastRead == opInvalid {return errUnreadByte}.lastRead = opInvalidif .off > 0 {.off--}return nil}// ReadBytes reads until the first occurrence of delim in the input,// returning a slice containing the data up to and including the delimiter.// If ReadBytes encounters an error before finding a delimiter,// it returns the data read before the error and the error itself (often [io.EOF]).// ReadBytes returns err != nil if and only if the returned data does not end in// delim.func ( *Buffer) ( byte) ( []byte, error) {, := .readSlice()// return a copy of slice. The buffer's backing array may// be overwritten by later calls.= append(, ...)return ,}// readSlice is like ReadBytes but returns a reference to internal buffer data.func ( *Buffer) ( byte) ( []byte, error) {:= IndexByte(.buf[.off:], ):= .off + + 1if < 0 {= len(.buf)= io.EOF}= .buf[.off:].off =.lastRead = opReadreturn ,}// ReadString reads until the first occurrence of delim in the input,// returning a string containing the data up to and including the delimiter.// If ReadString encounters an error before finding a delimiter,// it returns the data read before the error and the error itself (often [io.EOF]).// ReadString returns err != nil if and only if the returned data does not end// in delim.func ( *Buffer) ( byte) ( string, error) {, := .readSlice()return string(),}// NewBuffer creates and initializes a new [Buffer] using buf as its// initial contents. The new [Buffer] takes ownership of buf, and the// caller should not use buf after this call. NewBuffer is intended to// prepare a [Buffer] to read existing data. It can also be used to set// the initial size of the internal buffer for writing. To do that,// buf should have the desired capacity but a length of zero.//// In most cases, new([Buffer]) (or just declaring a [Buffer] variable) is// sufficient to initialize a [Buffer].func ( []byte) *Buffer { return &Buffer{buf: } }// NewBufferString creates and initializes a new [Buffer] using string s as its// initial contents. It is intended to prepare a buffer to read an existing// string.//// In most cases, new([Buffer]) (or just declaring a [Buffer] variable) is// sufficient to initialize a [Buffer].func ( string) *Buffer {return &Buffer{buf: []byte()}}
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