Source File
pcg.go
Belonging Package
math/rand/v2
// Copyright 2023 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package rand
import (
)
// https://numpy.org/devdocs/reference/random/upgrading-pcg64.html
// https://github.com/imneme/pcg-cpp/commit/871d0494ee9c9a7b7c43f753e3d8ca47c26f8005
// A PCG is a PCG generator with 128 bits of internal state.
// A zero PCG is equivalent to NewPCG(0, 0).
type PCG struct {
hi uint64
lo uint64
}
// NewPCG returns a new PCG seeded with the given values.
func (, uint64) *PCG {
return &PCG{, }
}
// Seed resets the PCG to behave the same way as NewPCG(seed1, seed2).
func ( *PCG) (, uint64) {
.hi =
.lo =
}
// AppendBinary implements the [encoding.BinaryAppender] interface.
func ( *PCG) ( []byte) ([]byte, error) {
= append(, "pcg:"...)
= byteorder.BEAppendUint64(, .hi)
= byteorder.BEAppendUint64(, .lo)
return , nil
}
// MarshalBinary implements the [encoding.BinaryMarshaler] interface.
func ( *PCG) () ([]byte, error) {
return .AppendBinary(make([]byte, 0, 20))
}
var errUnmarshalPCG = errors.New("invalid PCG encoding")
// UnmarshalBinary implements the [encoding.BinaryUnmarshaler] interface.
func ( *PCG) ( []byte) error {
if len() != 20 || string([:4]) != "pcg:" {
return errUnmarshalPCG
}
.hi = byteorder.BEUint64([4:])
.lo = byteorder.BEUint64([4+8:])
return nil
}
func ( *PCG) () (, uint64) {
// https://github.com/imneme/pcg-cpp/blob/428802d1a5/include/pcg_random.hpp#L161
//
// Numpy's PCG multiplies by the 64-bit value cheapMul
// instead of the 128-bit value used here and in the official PCG code.
// This does not seem worthwhile, at least for Go: not having any high
// bits in the multiplier reduces the effect of low bits on the highest bits,
// and it only saves 1 multiply out of 3.
// (On 32-bit systems, it saves 1 out of 6, since Mul64 is doing 4.)
const (
= 2549297995355413924
= 4865540595714422341
= 6364136223846793005
= 1442695040888963407
)
// state = state * mul + inc
, = bits.Mul64(.lo, )
+= .hi* + .lo*
, := bits.Add64(, , 0)
, _ = bits.Add64(, , )
.lo =
.hi =
return ,
}
// Uint64 return a uniformly-distributed random uint64 value.
func ( *PCG) () uint64 {
, := .next()
// XSL-RR would be
// hi, lo := p.next()
// return bits.RotateLeft64(lo^hi, -int(hi>>58))
// but Numpy uses DXSM and O'Neill suggests doing the same.
// See https://github.com/golang/go/issues/21835#issuecomment-739065688
// and following comments.
// DXSM "double xorshift multiply"
// https://github.com/imneme/pcg-cpp/blob/428802d1a5/include/pcg_random.hpp#L1015
// https://github.com/imneme/pcg-cpp/blob/428802d1a5/include/pcg_random.hpp#L176
const = 0xda942042e4dd58b5
^= >> 32
*=
^= >> 48
*= ( | 1)
return
}
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