Source File
pool.go
Belonging Package
sync
// Copyright 2013 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package sync
import (
)
// A Pool is a set of temporary objects that may be individually saved and
// retrieved.
//
// Any item stored in the Pool may be removed automatically at any time without
// notification. If the Pool holds the only reference when this happens, the
// item might be deallocated.
//
// A Pool is safe for use by multiple goroutines simultaneously.
//
// Pool's purpose is to cache allocated but unused items for later reuse,
// relieving pressure on the garbage collector. That is, it makes it easy to
// build efficient, thread-safe free lists. However, it is not suitable for all
// free lists.
//
// An appropriate use of a Pool is to manage a group of temporary items
// silently shared among and potentially reused by concurrent independent
// clients of a package. Pool provides a way to amortize allocation overhead
// across many clients.
//
// An example of good use of a Pool is in the fmt package, which maintains a
// dynamically-sized store of temporary output buffers. The store scales under
// load (when many goroutines are actively printing) and shrinks when
// quiescent.
//
// On the other hand, a free list maintained as part of a short-lived object is
// not a suitable use for a Pool, since the overhead does not amortize well in
// that scenario. It is more efficient to have such objects implement their own
// free list.
//
// A Pool must not be copied after first use.
//
// In the terminology of [the Go memory model], a call to Put(x) “synchronizes before”
// a call to [Pool.Get] returning that same value x.
// Similarly, a call to New returning x “synchronizes before”
// a call to Get returning that same value x.
//
// [the Go memory model]: https://go.dev/ref/mem
type Pool struct {
noCopy noCopy
local unsafe.Pointer // local fixed-size per-P pool, actual type is [P]poolLocal
localSize uintptr // size of the local array
victim unsafe.Pointer // local from previous cycle
victimSize uintptr // size of victims array
// New optionally specifies a function to generate
// a value when Get would otherwise return nil.
// It may not be changed concurrently with calls to Get.
New func() any
}
// Local per-P Pool appendix.
type poolLocalInternal struct {
private any // Can be used only by the respective P.
shared poolChain // Local P can pushHead/popHead; any P can popTail.
}
type poolLocal struct {
poolLocalInternal
// Prevents false sharing on widespread platforms with
// 128 mod (cache line size) = 0 .
pad [128 - unsafe.Sizeof(poolLocalInternal{})%128]byte
}
// from runtime
//
//go:linkname runtime_randn runtime.randn
func runtime_randn( uint32) uint32
var poolRaceHash [128]uint64
// poolRaceAddr returns an address to use as the synchronization point
// for race detector logic. We don't use the actual pointer stored in x
// directly, for fear of conflicting with other synchronization on that address.
// Instead, we hash the pointer to get an index into poolRaceHash.
// See discussion on golang.org/cl/31589.
func poolRaceAddr( any) unsafe.Pointer {
:= uintptr((*[2]unsafe.Pointer)(unsafe.Pointer(&))[1])
:= uint32((uint64(uint32()) * 0x85ebca6b) >> 16)
return unsafe.Pointer(&poolRaceHash[%uint32(len(poolRaceHash))])
}
// Put adds x to the pool.
func ( *Pool) ( any) {
if == nil {
return
}
if race.Enabled {
if runtime_randn(4) == 0 {
// Randomly drop x on floor.
return
}
race.ReleaseMerge(poolRaceAddr())
race.Disable()
}
, := .pin()
if .private == nil {
.private =
} else {
.shared.pushHead()
}
runtime_procUnpin()
if race.Enabled {
race.Enable()
}
}
// Get selects an arbitrary item from the [Pool], removes it from the
// Pool, and returns it to the caller.
// Get may choose to ignore the pool and treat it as empty.
// Callers should not assume any relation between values passed to [Pool.Put] and
// the values returned by Get.
//
// If Get would otherwise return nil and p.New is non-nil, Get returns
// the result of calling p.New.
func ( *Pool) () any {
if race.Enabled {
race.Disable()
}
, := .pin()
:= .private
.private = nil
if == nil {
// Try to pop the head of the local shard. We prefer
// the head over the tail for temporal locality of
// reuse.
, _ = .shared.popHead()
if == nil {
= .getSlow()
}
}
runtime_procUnpin()
if race.Enabled {
race.Enable()
if != nil {
race.Acquire(poolRaceAddr())
}
}
if == nil && .New != nil {
= .New()
}
return
}
func ( *Pool) ( int) any {
// See the comment in pin regarding ordering of the loads.
:= runtime_LoadAcquintptr(&.localSize) // load-acquire
:= .local // load-consume
// Try to steal one element from other procs.
for := 0; < int(); ++ {
:= indexLocal(, (++1)%int())
if , := .shared.popTail(); != nil {
return
}
}
// Try the victim cache. We do this after attempting to steal
// from all primary caches because we want objects in the
// victim cache to age out if at all possible.
= atomic.LoadUintptr(&.victimSize)
if uintptr() >= {
return nil
}
= .victim
:= indexLocal(, )
if := .private; != nil {
.private = nil
return
}
for := 0; < int(); ++ {
:= indexLocal(, (+)%int())
if , := .shared.popTail(); != nil {
return
}
}
// Mark the victim cache as empty for future gets don't bother
// with it.
atomic.StoreUintptr(&.victimSize, 0)
return nil
}
// pin pins the current goroutine to P, disables preemption and
// returns poolLocal pool for the P and the P's id.
// Caller must call runtime_procUnpin() when done with the pool.
func ( *Pool) () (*poolLocal, int) {
// Check whether p is nil to get a panic.
// Otherwise the nil dereference happens while the m is pinned,
// causing a fatal error rather than a panic.
if == nil {
panic("nil Pool")
}
:= runtime_procPin()
// In pinSlow we store to local and then to localSize, here we load in opposite order.
// Since we've disabled preemption, GC cannot happen in between.
// Thus here we must observe local at least as large localSize.
// We can observe a newer/larger local, it is fine (we must observe its zero-initialized-ness).
:= runtime_LoadAcquintptr(&.localSize) // load-acquire
:= .local // load-consume
if uintptr() < {
return indexLocal(, ),
}
return .pinSlow()
}
func ( *Pool) () (*poolLocal, int) {
// Retry under the mutex.
// Can not lock the mutex while pinned.
runtime_procUnpin()
allPoolsMu.Lock()
defer allPoolsMu.Unlock()
:= runtime_procPin()
// poolCleanup won't be called while we are pinned.
:= .localSize
:= .local
if uintptr() < {
return indexLocal(, ),
}
if .local == nil {
allPools = append(allPools, )
}
// If GOMAXPROCS changes between GCs, we re-allocate the array and lose the old one.
:= runtime.GOMAXPROCS(0)
:= make([]poolLocal, )
atomic.StorePointer(&.local, unsafe.Pointer(&[0])) // store-release
runtime_StoreReluintptr(&.localSize, uintptr()) // store-release
return &[],
}
// poolCleanup should be an internal detail,
// but widely used packages access it using linkname.
// Notable members of the hall of shame include:
// - github.com/bytedance/gopkg
// - github.com/songzhibin97/gkit
//
// Do not remove or change the type signature.
// See go.dev/issue/67401.
//
//go:linkname poolCleanup
func poolCleanup() {
// This function is called with the world stopped, at the beginning of a garbage collection.
// It must not allocate and probably should not call any runtime functions.
// Because the world is stopped, no pool user can be in a
// pinned section (in effect, this has all Ps pinned).
// Drop victim caches from all pools.
for , := range oldPools {
.victim = nil
.victimSize = 0
}
// Move primary cache to victim cache.
for , := range allPools {
.victim = .local
.victimSize = .localSize
.local = nil
.localSize = 0
}
// The pools with non-empty primary caches now have non-empty
// victim caches and no pools have primary caches.
oldPools, allPools = allPools, nil
}
var (
allPoolsMu Mutex
// allPools is the set of pools that have non-empty primary
// caches. Protected by either 1) allPoolsMu and pinning or 2)
// STW.
allPools []*Pool
// oldPools is the set of pools that may have non-empty victim
// caches. Protected by STW.
oldPools []*Pool
)
func init() {
runtime_registerPoolCleanup(poolCleanup)
}
func indexLocal( unsafe.Pointer, int) *poolLocal {
:= unsafe.Pointer(uintptr() + uintptr()*unsafe.Sizeof(poolLocal{}))
return (*poolLocal)()
}
// Implemented in runtime.
func runtime_registerPoolCleanup( func())
func runtime_procPin() int
func runtime_procUnpin()
// The below are implemented in internal/runtime/atomic and the
// compiler also knows to intrinsify the symbol we linkname into this
// package.
//go:linkname runtime_LoadAcquintptr internal/runtime/atomic.LoadAcquintptr
func runtime_LoadAcquintptr( *uintptr) uintptr
//go:linkname runtime_StoreReluintptr internal/runtime/atomic.StoreReluintptr
func runtime_StoreReluintptr( *uintptr, uintptr) uintptr
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