Source File
exec.go
Belonging Package
os
// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package os
import (
)
// ErrProcessDone indicates a [Process] has finished.
var ErrProcessDone = errors.New("os: process already finished")
type processMode uint8
const (
// modePID means that Process operations such use the raw PID from the
// Pid field. handle is not used.
//
// This may be due to the host not supporting handles, or because
// Process was created as a literal, leaving handle unset.
//
// This must be the zero value so Process literals get modePID.
modePID processMode = iota
// modeHandle means that Process operations use handle, which is
// initialized with an OS process handle.
//
// Note that Release and Wait will deactivate and eventually close the
// handle, so acquire may fail, indicating the reason.
modeHandle
)
type processStatus uint64
const (
// PID/handle OK to use.
statusOK processStatus = 0
// statusDone indicates that the PID/handle should not be used because
// the process is done (has been successfully Wait'd on).
statusDone processStatus = 1 << 62
// statusReleased indicates that the PID/handle should not be used
// because the process is released.
statusReleased processStatus = 1 << 63
processStatusMask = 0x3 << 62
)
// Process stores the information about a process created by [StartProcess].
type Process struct {
Pid int
mode processMode
// State contains the atomic process state.
//
// In modePID, this consists only of the processStatus fields, which
// indicate if the process is done/released.
//
// In modeHandle, the lower bits also contain a reference count for the
// handle field.
//
// The Process itself initially holds 1 persistent reference. Any
// operation that uses the handle with a system call temporarily holds
// an additional transient reference. This prevents the handle from
// being closed prematurely, which could result in the OS allocating a
// different handle with the same value, leading to Process' methods
// operating on the wrong process.
//
// Release and Wait both drop the Process' persistent reference, but
// other concurrent references may delay actually closing the handle
// because they hold a transient reference.
//
// Regardless, we want new method calls to immediately treat the handle
// as unavailable after Release or Wait to avoid extending this delay.
// This is achieved by setting either processStatus flag when the
// Process' persistent reference is dropped. The only difference in the
// flags is the reason the handle is unavailable, which affects the
// errors returned by concurrent calls.
state atomic.Uint64
// Used only in modePID.
sigMu sync.RWMutex // avoid race between wait and signal
// handle is the OS handle for process actions, used only in
// modeHandle.
//
// handle must be accessed only via the handleTransientAcquire method
// (or during closeHandle), not directly! handle is immutable.
//
// On Windows, it is a handle from OpenProcess.
// On Linux, it is a pidfd.
// It is unused on other GOOSes.
handle uintptr
}
func newPIDProcess( int) *Process {
:= &Process{
Pid: ,
mode: modePID,
}
runtime.SetFinalizer(, (*Process).Release)
return
}
func newHandleProcess( int, uintptr) *Process {
:= &Process{
Pid: ,
mode: modeHandle,
handle: ,
}
.state.Store(1) // 1 persistent reference
runtime.SetFinalizer(, (*Process).Release)
return
}
func newDoneProcess( int) *Process {
:= &Process{
Pid: ,
mode: modeHandle,
// N.B Since we set statusDone, handle will never actually be
// used, so its value doesn't matter.
}
.state.Store(uint64(statusDone)) // No persistent reference, as there is no handle.
runtime.SetFinalizer(, (*Process).Release)
return
}
func ( *Process) () (uintptr, processStatus) {
if .mode != modeHandle {
panic("handleTransientAcquire called in invalid mode")
}
for {
:= .state.Load()
if &processStatusMask != 0 {
return 0, processStatus( & processStatusMask)
}
:= + 1
if !.state.CompareAndSwap(, ) {
continue
}
return .handle, statusOK
}
}
func ( *Process) () {
if .mode != modeHandle {
panic("handleTransientRelease called in invalid mode")
}
for {
:= .state.Load()
:= &^ processStatusMask
:= processStatus( & processStatusMask)
if == 0 {
// This should never happen because
// handleTransientRelease is always paired with
// handleTransientAcquire.
panic("release of handle with refcount 0")
}
if == 1 && == statusOK {
// Process holds a persistent reference and always sets
// a status when releasing that reference
// (handlePersistentRelease). Thus something has gone
// wrong if this is the last release but a status has
// not always been set.
panic("final release of handle without processStatus")
}
:= - 1
if !.state.CompareAndSwap(, ) {
continue
}
if &^processStatusMask == 0 {
.closeHandle()
}
return
}
}
// Drop the Process' persistent reference on the handle, deactivating future
// Wait/Signal calls with the passed reason.
//
// Returns the status prior to this call. If this is not statusOK, then the
// reference was not dropped or status changed.
func ( *Process) ( processStatus) processStatus {
if .mode != modeHandle {
panic("handlePersistentRelease called in invalid mode")
}
for {
:= .state.Load()
:= processStatus( & processStatusMask)
if != statusOK {
// Both Release and successful Wait will drop the
// Process' persistent reference on the handle. We
// can't allow concurrent calls to drop the reference
// twice, so we use the status as a guard to ensure the
// reference is dropped exactly once.
return
}
if == 0 {
// This should never happen because dropping the
// persistent reference always sets a status.
panic("release of handle with refcount 0")
}
:= ( - 1) | uint64()
if !.state.CompareAndSwap(, ) {
continue
}
if &^processStatusMask == 0 {
.closeHandle()
}
return
}
}
func ( *Process) () processStatus {
if .mode != modePID {
panic("pidStatus called in invalid mode")
}
return processStatus(.state.Load())
}
func ( *Process) ( processStatus) {
if .mode != modePID {
panic("pidDeactivate called in invalid mode")
}
// Both Release and successful Wait will deactivate the PID. Only one
// of those should win, so nothing left to do here if the compare
// fails.
//
// N.B. This means that results can be inconsistent. e.g., with a
// racing Release and Wait, Wait may successfully wait on the process,
// returning the wait status, while future calls error with "process
// released" rather than "process done".
.state.CompareAndSwap(0, uint64())
}
// ProcAttr holds the attributes that will be applied to a new process
// started by StartProcess.
type ProcAttr struct {
// If Dir is non-empty, the child changes into the directory before
// creating the process.
Dir string
// If Env is non-nil, it gives the environment variables for the
// new process in the form returned by Environ.
// If it is nil, the result of Environ will be used.
Env []string
// Files specifies the open files inherited by the new process. The
// first three entries correspond to standard input, standard output, and
// standard error. An implementation may support additional entries,
// depending on the underlying operating system. A nil entry corresponds
// to that file being closed when the process starts.
// On Unix systems, StartProcess will change these File values
// to blocking mode, which means that SetDeadline will stop working
// and calling Close will not interrupt a Read or Write.
Files []*File
// Operating system-specific process creation attributes.
// Note that setting this field means that your program
// may not execute properly or even compile on some
// operating systems.
Sys *syscall.SysProcAttr
}
// A Signal represents an operating system signal.
// The usual underlying implementation is operating system-dependent:
// on Unix it is syscall.Signal.
type Signal interface {
String() string
Signal() // to distinguish from other Stringers
}
// Getpid returns the process id of the caller.
func () int { return syscall.Getpid() }
// Getppid returns the process id of the caller's parent.
func () int { return syscall.Getppid() }
// FindProcess looks for a running process by its pid.
//
// The [Process] it returns can be used to obtain information
// about the underlying operating system process.
//
// On Unix systems, FindProcess always succeeds and returns a Process
// for the given pid, regardless of whether the process exists. To test whether
// the process actually exists, see whether p.Signal(syscall.Signal(0)) reports
// an error.
func ( int) (*Process, error) {
return findProcess()
}
// StartProcess starts a new process with the program, arguments and attributes
// specified by name, argv and attr. The argv slice will become [os.Args] in the
// new process, so it normally starts with the program name.
//
// If the calling goroutine has locked the operating system thread
// with [runtime.LockOSThread] and modified any inheritable OS-level
// thread state (for example, Linux or Plan 9 name spaces), the new
// process will inherit the caller's thread state.
//
// StartProcess is a low-level interface. The [os/exec] package provides
// higher-level interfaces.
//
// If there is an error, it will be of type [*PathError].
func ( string, []string, *ProcAttr) (*Process, error) {
testlog.Open()
return startProcess(, , )
}
// Release releases any resources associated with the [Process] p,
// rendering it unusable in the future.
// Release only needs to be called if [Process.Wait] is not.
func ( *Process) () error {
// Note to future authors: the Release API is cursed.
//
// On Unix and Plan 9, Release sets p.Pid = -1. This is the only part of the
// Process API that is not thread-safe, but it can't be changed now.
//
// On Windows, Release does _not_ modify p.Pid.
//
// On Windows, Wait calls Release after successfully waiting to
// proactively clean up resources.
//
// On Unix and Plan 9, Wait also proactively cleans up resources, but
// can not call Release, as Wait does not set p.Pid = -1.
//
// On Unix and Plan 9, calling Release a second time has no effect.
//
// On Windows, calling Release a second time returns EINVAL.
return .release()
}
// Kill causes the [Process] to exit immediately. Kill does not wait until
// the Process has actually exited. This only kills the Process itself,
// not any other processes it may have started.
func ( *Process) () error {
return .kill()
}
// Wait waits for the [Process] to exit, and then returns a
// ProcessState describing its status and an error, if any.
// Wait releases any resources associated with the Process.
// On most operating systems, the Process must be a child
// of the current process or an error will be returned.
func ( *Process) () (*ProcessState, error) {
return .wait()
}
// Signal sends a signal to the [Process].
// Sending [Interrupt] on Windows is not implemented.
func ( *Process) ( Signal) error {
return .signal()
}
// UserTime returns the user CPU time of the exited process and its children.
func ( *ProcessState) () time.Duration {
return .userTime()
}
// SystemTime returns the system CPU time of the exited process and its children.
func ( *ProcessState) () time.Duration {
return .systemTime()
}
// Exited reports whether the program has exited.
// On Unix systems this reports true if the program exited due to calling exit,
// but false if the program terminated due to a signal.
func ( *ProcessState) () bool {
return .exited()
}
// Success reports whether the program exited successfully,
// such as with exit status 0 on Unix.
func ( *ProcessState) () bool {
return .success()
}
// Sys returns system-dependent exit information about
// the process. Convert it to the appropriate underlying
// type, such as [syscall.WaitStatus] on Unix, to access its contents.
func ( *ProcessState) () any {
return .sys()
}
// SysUsage returns system-dependent resource usage information about
// the exited process. Convert it to the appropriate underlying
// type, such as [*syscall.Rusage] on Unix, to access its contents.
// (On Unix, *syscall.Rusage matches struct rusage as defined in the
// getrusage(2) manual page.)
func ( *ProcessState) () any {
return .sysUsage()
}
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