// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

//go:build unix || (js && wasm) || wasip1

package os

import (
	
	
	
	
)

const (
	// Special values for Process.Pid.
	pidUnset    = 0
	pidReleased = -1
)

func ( *Process) () ( *ProcessState,  error) {
	// Which type of Process do we have?
	switch .mode {
	case modeHandle:
		// pidfd
		return .pidfdWait()
	case modePID:
		// Regular PID
		return .pidWait()
	default:
		panic("unreachable")
	}
}

func ( *Process) () (*ProcessState, error) {
	// TODO(go.dev/issue/67642): When there are concurrent Wait calls, one
	// may wait on the wrong process if the PID is reused after the
	// completes its wait.
	//
	// Checking for statusDone here would not be a complete fix, as the PID
	// could still be waited on and reused prior to blockUntilWaitable.
	switch .pidStatus() {
	case statusReleased:
		return nil, syscall.EINVAL
	}

	// If we can block until Wait4 will succeed immediately, do so.
	,  := .blockUntilWaitable()
	if  != nil {
		return nil, 
	}
	if  {
		// Mark the process done now, before the call to Wait4,
		// so that Process.pidSignal will not send a signal.
		.pidDeactivate(statusDone)
		// Acquire a write lock on sigMu to wait for any
		// active call to the signal method to complete.
		.sigMu.Lock()
		.sigMu.Unlock()
	}

	var (
		 syscall.WaitStatus
		 syscall.Rusage
		   int
		      error
	)
	for {
		,  = syscall.Wait4(.Pid, &, 0, &)
		if  != syscall.EINTR {
			break
		}
	}
	if  != nil {
		return nil, NewSyscallError("wait", )
	}
	.pidDeactivate(statusDone)
	return &ProcessState{
		pid:    ,
		status: ,
		rusage: &,
	}, nil
}

func ( *Process) ( Signal) error {
	,  := .(syscall.Signal)
	if ! {
		return errors.New("os: unsupported signal type")
	}

	// Which type of Process do we have?
	switch .mode {
	case modeHandle:
		// pidfd
		return .pidfdSendSignal()
	case modePID:
		// Regular PID
		return .pidSignal()
	default:
		panic("unreachable")
	}
}

func ( *Process) ( syscall.Signal) error {
	if .Pid == pidUnset {
		return errors.New("os: process not initialized")
	}

	.sigMu.RLock()
	defer .sigMu.RUnlock()

	switch .pidStatus() {
	case statusDone:
		return ErrProcessDone
	case statusReleased:
		return errors.New("os: process already released")
	}

	return convertESRCH(syscall.Kill(.Pid, ))
}

func convertESRCH( error) error {
	if  == syscall.ESRCH {
		return ErrProcessDone
	}
	return 
}

func ( *Process) () error {
	// We clear the Pid field only for API compatibility. On Unix, Release
	// has always set Pid to -1. Internally, the implementation relies
	// solely on statusReleased to determine that the Process is released.
	.Pid = pidReleased

	switch .mode {
	case modeHandle:
		// Drop the Process' reference and mark handle unusable for
		// future calls.
		//
		// Ignore the return value: we don't care if this was a no-op
		// racing with Wait, or a double Release.
		.handlePersistentRelease(statusReleased)
	case modePID:
		// Just mark the PID unusable.
		.pidDeactivate(statusReleased)
	}
	// no need for a finalizer anymore
	runtime.SetFinalizer(, nil)
	return nil
}

func findProcess( int) ( *Process,  error) {
	,  := pidfdFind()
	if  == ErrProcessDone {
		// We can't return an error here since users are not expecting
		// it. Instead, return a process with a "done" state already
		// and let a subsequent Signal or Wait call catch that.
		return newDoneProcess(), nil
	} else if  != nil {
		// Ignore other errors from pidfdFind, as the callers
		// do not expect them. Fall back to using the PID.
		return newPIDProcess(), nil
	}
	// Use the handle.
	return newHandleProcess(, ), nil
}

func ( *ProcessState) () time.Duration {
	return time.Duration(.rusage.Utime.Nano()) * time.Nanosecond
}

func ( *ProcessState) () time.Duration {
	return time.Duration(.rusage.Stime.Nano()) * time.Nanosecond
}