// Code generated by "go test -run=Generate -write=all"; DO NOT EDIT.
// Source: ../../cmd/compile/internal/types2/scope.go

// Copyright 2013 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

// This file implements Scopes.

package types

import (
	
	
	
	
	
	
)

// A Scope maintains a set of objects and links to its containing
// (parent) and contained (children) scopes. Objects may be inserted
// and looked up by name. The zero value for Scope is a ready-to-use
// empty scope.
type Scope struct {
	parent   *Scope
	children []*Scope
	number   int               // parent.children[number-1] is this scope; 0 if there is no parent
	elems    map[string]Object // lazily allocated
	pos, end token.Pos         // scope extent; may be invalid
	comment  string            // for debugging only
	isFunc   bool              // set if this is a function scope (internal use only)
}

// NewScope returns a new, empty scope contained in the given parent
// scope, if any. The comment is for debugging only.
func ( *Scope, ,  token.Pos,  string) *Scope {
	 := &Scope{, nil, 0, nil, , , , false}
	// don't add children to Universe scope!
	if  != nil &&  != Universe {
		.children = append(.children, )
		.number = len(.children)
	}
	return 
}

// Parent returns the scope's containing (parent) scope.
func ( *Scope) () *Scope { return .parent }

// Len returns the number of scope elements.
func ( *Scope) () int { return len(.elems) }

// Names returns the scope's element names in sorted order.
func ( *Scope) () []string {
	 := make([]string, len(.elems))
	 := 0
	for  := range .elems {
		[] = 
		++
	}
	slices.Sort()
	return 
}

// NumChildren returns the number of scopes nested in s.
func ( *Scope) () int { return len(.children) }

// Child returns the i'th child scope for 0 <= i < NumChildren().
func ( *Scope) ( int) *Scope { return .children[] }

// Lookup returns the object in scope s with the given name if such an
// object exists; otherwise the result is nil.
func ( *Scope) ( string) Object {
	 := resolve(, .elems[])
	// Hijack Lookup for "any": with gotypesalias=1, we want the Universe to
	// return an Alias for "any", and with gotypesalias=0 we want to return
	// the legacy representation of aliases.
	//
	// This is rather tricky, but works out after auditing of the usage of
	// s.elems. The only external API to access scope elements is Lookup.
	//
	// TODO: remove this once gotypesalias=0 is no longer supported.
	if  == universeAnyAlias && !aliasAny() {
		return universeAnyNoAlias
	}
	return 
}

// Insert attempts to insert an object obj into scope s.
// If s already contains an alternative object alt with
// the same name, Insert leaves s unchanged and returns alt.
// Otherwise it inserts obj, sets the object's parent scope
// if not already set, and returns nil.
func ( *Scope) ( Object) Object {
	 := .Name()
	if  := .Lookup();  != nil {
		return 
	}
	.insert(, )
	// TODO(gri) Can we always set the parent to s (or is there
	// a need to keep the original parent or some race condition)?
	// If we can, than we may not need environment.lookupScope
	// which is only there so that we get the correct scope for
	// marking "used" dot-imported packages.
	if .Parent() == nil {
		.setParent()
	}
	return nil
}

// InsertLazy is like Insert, but allows deferring construction of the
// inserted object until it's accessed with Lookup. The Object
// returned by resolve must have the same name as given to InsertLazy.
// If s already contains an alternative object with the same name,
// InsertLazy leaves s unchanged and returns false. Otherwise it
// records the binding and returns true. The object's parent scope
// will be set to s after resolve is called.
func ( *Scope) ( string,  func() Object) bool {
	if .elems[] != nil {
		return false
	}
	.insert(, &lazyObject{parent: , resolve: })
	return true
}

func ( *Scope) ( string,  Object) {
	if .elems == nil {
		.elems = make(map[string]Object)
	}
	.elems[] = 
}

// WriteTo writes a string representation of the scope to w,
// with the scope elements sorted by name.
// The level of indentation is controlled by n >= 0, with
// n == 0 for no indentation.
// If recurse is set, it also writes nested (children) scopes.
func ( *Scope) ( io.Writer,  int,  bool) {
	const  = ".  "
	 := strings.Repeat(, )

	fmt.Fprintf(, "%s%s scope %p {\n", , .comment, )

	 :=  + 
	for ,  := range .Names() {
		fmt.Fprintf(, "%s%s\n", , .Lookup())
	}

	if  {
		for ,  := range .children {
			.(, +1, )
		}
	}

	fmt.Fprintf(, "%s}\n", )
}

// String returns a string representation of the scope, for debugging.
func ( *Scope) () string {
	var  strings.Builder
	.WriteTo(&, 0, false)
	return .String()
}

// A lazyObject represents an imported Object that has not been fully
// resolved yet by its importer.
type lazyObject struct {
	parent  *Scope
	resolve func() Object
	obj     Object
	once    sync.Once
}

// resolve returns the Object represented by obj, resolving lazy
// objects as appropriate.
func resolve( string,  Object) Object {
	if ,  := .(*lazyObject);  {
		.once.Do(func() {
			 := .resolve()

			if ,  := .(*lazyObject);  {
				panic("recursive lazy object")
			}
			if .Name() !=  {
				panic("lazy object has unexpected name")
			}

			if .Parent() == nil {
				.setParent(.parent)
			}
			.obj = 
		})

		 = .obj
	}
	return 
}

// stub implementations so *lazyObject implements Object and we can
// store them directly into Scope.elems.
func (*lazyObject) () *Scope                     { panic("unreachable") }
func (*lazyObject) () token.Pos                     { panic("unreachable") }
func (*lazyObject) () *Package                      { panic("unreachable") }
func (*lazyObject) () string                       { panic("unreachable") }
func (*lazyObject) () Type                         { panic("unreachable") }
func (*lazyObject) () bool                     { panic("unreachable") }
func (*lazyObject) () string                         { panic("unreachable") }
func (*lazyObject) () string                     { panic("unreachable") }
func (*lazyObject) () uint32                      { panic("unreachable") }
func (*lazyObject) () color                       { panic("unreachable") }
func (*lazyObject) (Type)                       { panic("unreachable") }
func (*lazyObject) (uint32)                    { panic("unreachable") }
func (*lazyObject) ( color)               { panic("unreachable") }
func (*lazyObject) (*Scope)                   { panic("unreachable") }
func (*lazyObject) (*Package, string, bool) bool { panic("unreachable") }
func (*lazyObject) () token.Pos                { panic("unreachable") }
func (*lazyObject) (token.Pos)              { panic("unreachable") }