Source File
mstats.go
Belonging Package
runtime
// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Memory statistics
package runtime
import (
)
type mstats struct {
// Statistics about malloc heap.
heapStats consistentHeapStats
// Statistics about stacks.
stacks_sys sysMemStat // only counts newosproc0 stack in mstats; differs from MemStats.StackSys
// Statistics about allocation of low-level fixed-size structures.
mspan_sys sysMemStat
mcache_sys sysMemStat
buckhash_sys sysMemStat // profiling bucket hash table
// Statistics about GC overhead.
gcMiscSys sysMemStat // updated atomically or during STW
// Miscellaneous statistics.
other_sys sysMemStat // updated atomically or during STW
// Statistics about the garbage collector.
// Protected by mheap or worldsema during GC.
last_gc_unix uint64 // last gc (in unix time)
pause_total_ns uint64
pause_ns [256]uint64 // circular buffer of recent gc pause lengths
pause_end [256]uint64 // circular buffer of recent gc end times (nanoseconds since 1970)
numgc uint32
numforcedgc uint32 // number of user-forced GCs
gc_cpu_fraction float64 // fraction of CPU time used by GC
last_gc_nanotime uint64 // last gc (monotonic time)
lastHeapInUse uint64 // heapInUse at mark termination of the previous GC
enablegc bool
}
var memstats mstats
// A MemStats records statistics about the memory allocator.
type MemStats struct {
// General statistics.
// Alloc is bytes of allocated heap objects.
//
// This is the same as HeapAlloc (see below).
Alloc uint64
// TotalAlloc is cumulative bytes allocated for heap objects.
//
// TotalAlloc increases as heap objects are allocated, but
// unlike Alloc and HeapAlloc, it does not decrease when
// objects are freed.
TotalAlloc uint64
// Sys is the total bytes of memory obtained from the OS.
//
// Sys is the sum of the XSys fields below. Sys measures the
// virtual address space reserved by the Go runtime for the
// heap, stacks, and other internal data structures. It's
// likely that not all of the virtual address space is backed
// by physical memory at any given moment, though in general
// it all was at some point.
Sys uint64
// Lookups is the number of pointer lookups performed by the
// runtime.
//
// This is primarily useful for debugging runtime internals.
Lookups uint64
// Mallocs is the cumulative count of heap objects allocated.
// The number of live objects is Mallocs - Frees.
Mallocs uint64
// Frees is the cumulative count of heap objects freed.
Frees uint64
// Heap memory statistics.
//
// Interpreting the heap statistics requires some knowledge of
// how Go organizes memory. Go divides the virtual address
// space of the heap into "spans", which are contiguous
// regions of memory 8K or larger. A span may be in one of
// three states:
//
// An "idle" span contains no objects or other data. The
// physical memory backing an idle span can be released back
// to the OS (but the virtual address space never is), or it
// can be converted into an "in use" or "stack" span.
//
// An "in use" span contains at least one heap object and may
// have free space available to allocate more heap objects.
//
// A "stack" span is used for goroutine stacks. Stack spans
// are not considered part of the heap. A span can change
// between heap and stack memory; it is never used for both
// simultaneously.
// HeapAlloc is bytes of allocated heap objects.
//
// "Allocated" heap objects include all reachable objects, as
// well as unreachable objects that the garbage collector has
// not yet freed. Specifically, HeapAlloc increases as heap
// objects are allocated and decreases as the heap is swept
// and unreachable objects are freed. Sweeping occurs
// incrementally between GC cycles, so these two processes
// occur simultaneously, and as a result HeapAlloc tends to
// change smoothly (in contrast with the sawtooth that is
// typical of stop-the-world garbage collectors).
HeapAlloc uint64
// HeapSys is bytes of heap memory obtained from the OS.
//
// HeapSys measures the amount of virtual address space
// reserved for the heap. This includes virtual address space
// that has been reserved but not yet used, which consumes no
// physical memory, but tends to be small, as well as virtual
// address space for which the physical memory has been
// returned to the OS after it became unused (see HeapReleased
// for a measure of the latter).
//
// HeapSys estimates the largest size the heap has had.
HeapSys uint64
// HeapIdle is bytes in idle (unused) spans.
//
// Idle spans have no objects in them. These spans could be
// (and may already have been) returned to the OS, or they can
// be reused for heap allocations, or they can be reused as
// stack memory.
//
// HeapIdle minus HeapReleased estimates the amount of memory
// that could be returned to the OS, but is being retained by
// the runtime so it can grow the heap without requesting more
// memory from the OS. If this difference is significantly
// larger than the heap size, it indicates there was a recent
// transient spike in live heap size.
HeapIdle uint64
// HeapInuse is bytes in in-use spans.
//
// In-use spans have at least one object in them. These spans
// can only be used for other objects of roughly the same
// size.
//
// HeapInuse minus HeapAlloc estimates the amount of memory
// that has been dedicated to particular size classes, but is
// not currently being used. This is an upper bound on
// fragmentation, but in general this memory can be reused
// efficiently.
HeapInuse uint64
// HeapReleased is bytes of physical memory returned to the OS.
//
// This counts heap memory from idle spans that was returned
// to the OS and has not yet been reacquired for the heap.
HeapReleased uint64
// HeapObjects is the number of allocated heap objects.
//
// Like HeapAlloc, this increases as objects are allocated and
// decreases as the heap is swept and unreachable objects are
// freed.
HeapObjects uint64
// Stack memory statistics.
//
// Stacks are not considered part of the heap, but the runtime
// can reuse a span of heap memory for stack memory, and
// vice-versa.
// StackInuse is bytes in stack spans.
//
// In-use stack spans have at least one stack in them. These
// spans can only be used for other stacks of the same size.
//
// There is no StackIdle because unused stack spans are
// returned to the heap (and hence counted toward HeapIdle).
StackInuse uint64
// StackSys is bytes of stack memory obtained from the OS.
//
// StackSys is StackInuse, plus any memory obtained directly
// from the OS for OS thread stacks.
//
// In non-cgo programs this metric is currently equal to StackInuse
// (but this should not be relied upon, and the value may change in
// the future).
//
// In cgo programs this metric includes OS thread stacks allocated
// directly from the OS. Currently, this only accounts for one stack in
// c-shared and c-archive build modes and other sources of stacks from
// the OS (notably, any allocated by C code) are not currently measured.
// Note this too may change in the future.
StackSys uint64
// Off-heap memory statistics.
//
// The following statistics measure runtime-internal
// structures that are not allocated from heap memory (usually
// because they are part of implementing the heap). Unlike
// heap or stack memory, any memory allocated to these
// structures is dedicated to these structures.
//
// These are primarily useful for debugging runtime memory
// overheads.
// MSpanInuse is bytes of allocated mspan structures.
MSpanInuse uint64
// MSpanSys is bytes of memory obtained from the OS for mspan
// structures.
MSpanSys uint64
// MCacheInuse is bytes of allocated mcache structures.
MCacheInuse uint64
// MCacheSys is bytes of memory obtained from the OS for
// mcache structures.
MCacheSys uint64
// BuckHashSys is bytes of memory in profiling bucket hash tables.
BuckHashSys uint64
// GCSys is bytes of memory in garbage collection metadata.
GCSys uint64
// OtherSys is bytes of memory in miscellaneous off-heap
// runtime allocations.
OtherSys uint64
// Garbage collector statistics.
// NextGC is the target heap size of the next GC cycle.
//
// The garbage collector's goal is to keep HeapAlloc ≤ NextGC.
// At the end of each GC cycle, the target for the next cycle
// is computed based on the amount of reachable data and the
// value of GOGC.
NextGC uint64
// LastGC is the time the last garbage collection finished, as
// nanoseconds since 1970 (the UNIX epoch).
LastGC uint64
// PauseTotalNs is the cumulative nanoseconds in GC
// stop-the-world pauses since the program started.
//
// During a stop-the-world pause, all goroutines are paused
// and only the garbage collector can run.
PauseTotalNs uint64
// PauseNs is a circular buffer of recent GC stop-the-world
// pause times in nanoseconds.
//
// The most recent pause is at PauseNs[(NumGC+255)%256]. In
// general, PauseNs[N%256] records the time paused in the most
// recent N%256th GC cycle. There may be multiple pauses per
// GC cycle; this is the sum of all pauses during a cycle.
PauseNs [256]uint64
// PauseEnd is a circular buffer of recent GC pause end times,
// as nanoseconds since 1970 (the UNIX epoch).
//
// This buffer is filled the same way as PauseNs. There may be
// multiple pauses per GC cycle; this records the end of the
// last pause in a cycle.
PauseEnd [256]uint64
// NumGC is the number of completed GC cycles.
NumGC uint32
// NumForcedGC is the number of GC cycles that were forced by
// the application calling the GC function.
NumForcedGC uint32
// GCCPUFraction is the fraction of this program's available
// CPU time used by the GC since the program started.
//
// GCCPUFraction is expressed as a number between 0 and 1,
// where 0 means GC has consumed none of this program's CPU. A
// program's available CPU time is defined as the integral of
// GOMAXPROCS since the program started. That is, if
// GOMAXPROCS is 2 and a program has been running for 10
// seconds, its "available CPU" is 20 seconds. GCCPUFraction
// does not include CPU time used for write barrier activity.
//
// This is the same as the fraction of CPU reported by
// GODEBUG=gctrace=1.
GCCPUFraction float64
// EnableGC indicates that GC is enabled. It is always true,
// even if GOGC=off.
EnableGC bool
// DebugGC is currently unused.
DebugGC bool
// BySize reports per-size class allocation statistics.
//
// BySize[N] gives statistics for allocations of size S where
// BySize[N-1].Size < S ≤ BySize[N].Size.
//
// This does not report allocations larger than BySize[60].Size.
BySize [61]struct {
// Size is the maximum byte size of an object in this
// size class.
Size uint32
// Mallocs is the cumulative count of heap objects
// allocated in this size class. The cumulative bytes
// of allocation is Size*Mallocs. The number of live
// objects in this size class is Mallocs - Frees.
Mallocs uint64
// Frees is the cumulative count of heap objects freed
// in this size class.
Frees uint64
}
}
func init() {
if := unsafe.Offsetof(memstats.heapStats); %8 != 0 {
println()
throw("memstats.heapStats not aligned to 8 bytes")
}
// Ensure the size of heapStatsDelta causes adjacent fields/slots (e.g.
// [3]heapStatsDelta) to be 8-byte aligned.
if := unsafe.Sizeof(heapStatsDelta{}); %8 != 0 {
println()
throw("heapStatsDelta not a multiple of 8 bytes in size")
}
}
// ReadMemStats populates m with memory allocator statistics.
//
// The returned memory allocator statistics are up to date as of the
// call to ReadMemStats. This is in contrast with a heap profile,
// which is a snapshot as of the most recently completed garbage
// collection cycle.
func ( *MemStats) {
_ = .Alloc // nil check test before we switch stacks, see issue 61158
:= stopTheWorld(stwReadMemStats)
systemstack(func() {
readmemstats_m()
})
startTheWorld()
}
// doubleCheckReadMemStats controls a double-check mode for ReadMemStats that
// ensures consistency between the values that ReadMemStats is using and the
// runtime-internal stats.
var doubleCheckReadMemStats = false
// readmemstats_m populates stats for internal runtime values.
//
// The world must be stopped.
func readmemstats_m( *MemStats) {
assertWorldStopped()
// Flush mcaches to mcentral before doing anything else.
//
// Flushing to the mcentral may in general cause stats to
// change as mcentral data structures are manipulated.
systemstack(flushallmcaches)
// Calculate memory allocator stats.
// During program execution we only count number of frees and amount of freed memory.
// Current number of alive objects in the heap and amount of alive heap memory
// are calculated by scanning all spans.
// Total number of mallocs is calculated as number of frees plus number of alive objects.
// Similarly, total amount of allocated memory is calculated as amount of freed memory
// plus amount of alive heap memory.
// Collect consistent stats, which are the source-of-truth in some cases.
var heapStatsDelta
memstats.heapStats.unsafeRead(&)
// Collect large allocation stats.
:= .largeAlloc
:= .largeAllocCount
:= .largeFree
:= .largeFreeCount
// Collect per-sizeclass stats.
var [_NumSizeClasses]struct {
uint32
uint64
uint64
}
for := range {
[]. = uint32(class_to_size[])
// Malloc stats.
:= .smallAllocCount[]
+= * uint64(class_to_size[])
+=
[]. =
// Free stats.
:= .smallFreeCount[]
+= * uint64(class_to_size[])
+=
[]. =
}
// Account for tiny allocations.
// For historical reasons, MemStats includes tiny allocations
// in both the total free and total alloc count. This double-counts
// memory in some sense because their tiny allocation block is also
// counted. Tracking the lifetime of individual tiny allocations is
// currently not done because it would be too expensive.
+= .tinyAllocCount
+= .tinyAllocCount
// Calculate derived stats.
:= uint64(.inStacks)
:= uint64(.inWorkBufs)
:= uint64(.inPtrScalarBits)
:= gcController.heapInUse.load() + gcController.heapFree.load() + gcController.heapReleased.load() +
memstats.stacks_sys.load() + memstats.mspan_sys.load() + memstats.mcache_sys.load() +
memstats.buckhash_sys.load() + memstats.gcMiscSys.load() + memstats.other_sys.load() +
+ +
:= gcController.heapGoal()
if doubleCheckReadMemStats {
// Only check this if we're debugging. It would be bad to crash an application
// just because the debugging stats are wrong. We mostly rely on tests to catch
// these issues, and we enable the double check mode for tests.
//
// The world is stopped, so the consistent stats (after aggregation)
// should be identical to some combination of memstats. In particular:
//
// * memstats.heapInUse == inHeap
// * memstats.heapReleased == released
// * memstats.heapInUse + memstats.heapFree == committed - inStacks - inWorkBufs - inPtrScalarBits
// * memstats.totalAlloc == totalAlloc
// * memstats.totalFree == totalFree
//
// Check if that's actually true.
//
// Prevent sysmon and the tracer from skewing the stats since they can
// act without synchronizing with a STW. See #64401.
lock(&sched.sysmonlock)
lock(&trace.lock)
if gcController.heapInUse.load() != uint64(.inHeap) {
print("runtime: heapInUse=", gcController.heapInUse.load(), "\n")
print("runtime: consistent value=", .inHeap, "\n")
throw("heapInUse and consistent stats are not equal")
}
if gcController.heapReleased.load() != uint64(.released) {
print("runtime: heapReleased=", gcController.heapReleased.load(), "\n")
print("runtime: consistent value=", .released, "\n")
throw("heapReleased and consistent stats are not equal")
}
:= gcController.heapInUse.load() + gcController.heapFree.load()
:= uint64(.committed - .inStacks - .inWorkBufs - .inPtrScalarBits)
if != {
print("runtime: global value=", , "\n")
print("runtime: consistent value=", , "\n")
throw("measures of the retained heap are not equal")
}
if gcController.totalAlloc.Load() != {
print("runtime: totalAlloc=", gcController.totalAlloc.Load(), "\n")
print("runtime: consistent value=", , "\n")
throw("totalAlloc and consistent stats are not equal")
}
if gcController.totalFree.Load() != {
print("runtime: totalFree=", gcController.totalFree.Load(), "\n")
print("runtime: consistent value=", , "\n")
throw("totalFree and consistent stats are not equal")
}
// Also check that mappedReady lines up with totalMapped - released.
// This isn't really the same type of "make sure consistent stats line up" situation,
// but this is an opportune time to check.
if gcController.mappedReady.Load() != -uint64(.released) {
print("runtime: mappedReady=", gcController.mappedReady.Load(), "\n")
print("runtime: totalMapped=", , "\n")
print("runtime: released=", uint64(.released), "\n")
print("runtime: totalMapped-released=", -uint64(.released), "\n")
throw("mappedReady and other memstats are not equal")
}
unlock(&trace.lock)
unlock(&sched.sysmonlock)
}
// We've calculated all the values we need. Now, populate stats.
.Alloc = -
.TotalAlloc =
.Sys =
.Mallocs =
.Frees =
.HeapAlloc = -
.HeapSys = gcController.heapInUse.load() + gcController.heapFree.load() + gcController.heapReleased.load()
// By definition, HeapIdle is memory that was mapped
// for the heap but is not currently used to hold heap
// objects. It also specifically is memory that can be
// used for other purposes, like stacks, but this memory
// is subtracted out of HeapSys before it makes that
// transition. Put another way:
//
// HeapSys = bytes allocated from the OS for the heap - bytes ultimately used for non-heap purposes
// HeapIdle = bytes allocated from the OS for the heap - bytes ultimately used for any purpose
//
// or
//
// HeapSys = sys - stacks_inuse - gcWorkBufInUse - gcProgPtrScalarBitsInUse
// HeapIdle = sys - stacks_inuse - gcWorkBufInUse - gcProgPtrScalarBitsInUse - heapInUse
//
// => HeapIdle = HeapSys - heapInUse = heapFree + heapReleased
.HeapIdle = gcController.heapFree.load() + gcController.heapReleased.load()
.HeapInuse = gcController.heapInUse.load()
.HeapReleased = gcController.heapReleased.load()
.HeapObjects = -
.StackInuse =
// memstats.stacks_sys is only memory mapped directly for OS stacks.
// Add in heap-allocated stack memory for user consumption.
.StackSys = + memstats.stacks_sys.load()
.MSpanInuse = uint64(mheap_.spanalloc.inuse)
.MSpanSys = memstats.mspan_sys.load()
.MCacheInuse = uint64(mheap_.cachealloc.inuse)
.MCacheSys = memstats.mcache_sys.load()
.BuckHashSys = memstats.buckhash_sys.load()
// MemStats defines GCSys as an aggregate of all memory related
// to the memory management system, but we track this memory
// at a more granular level in the runtime.
.GCSys = memstats.gcMiscSys.load() + +
.OtherSys = memstats.other_sys.load()
.NextGC =
.LastGC = memstats.last_gc_unix
.PauseTotalNs = memstats.pause_total_ns
.PauseNs = memstats.pause_ns
.PauseEnd = memstats.pause_end
.NumGC = memstats.numgc
.NumForcedGC = memstats.numforcedgc
.GCCPUFraction = memstats.gc_cpu_fraction
.EnableGC = true
// stats.BySize and bySize might not match in length.
// That's OK, stats.BySize cannot change due to backwards
// compatibility issues. copy will copy the minimum amount
// of values between the two of them.
copy(.BySize[:], [:])
}
//go:linkname readGCStats runtime/debug.readGCStats
func readGCStats( *[]uint64) {
systemstack(func() {
readGCStats_m()
})
}
// readGCStats_m must be called on the system stack because it acquires the heap
// lock. See mheap for details.
//
//go:systemstack
func readGCStats_m( *[]uint64) {
:= *
// Calling code in runtime/debug should make the slice large enough.
if cap() < len(memstats.pause_ns)+3 {
throw("short slice passed to readGCStats")
}
// Pass back: pauses, pause ends, last gc (absolute time), number of gc, total pause ns.
lock(&mheap_.lock)
:= memstats.numgc
if > uint32(len(memstats.pause_ns)) {
= uint32(len(memstats.pause_ns))
}
// The pause buffer is circular. The most recent pause is at
// pause_ns[(numgc-1)%len(pause_ns)], and then backward
// from there to go back farther in time. We deliver the times
// most recent first (in p[0]).
= [:cap()]
for := uint32(0); < ; ++ {
:= (memstats.numgc - 1 - ) % uint32(len(memstats.pause_ns))
[] = memstats.pause_ns[]
[+] = memstats.pause_end[]
}
[+] = memstats.last_gc_unix
[++1] = uint64(memstats.numgc)
[++2] = memstats.pause_total_ns
unlock(&mheap_.lock)
* = [:++3]
}
// flushmcache flushes the mcache of allp[i].
//
// The world must be stopped.
//
//go:nowritebarrier
func flushmcache( int) {
assertWorldStopped()
:= allp[]
:= .mcache
if == nil {
return
}
.releaseAll()
stackcache_clear()
}
// flushallmcaches flushes the mcaches of all Ps.
//
// The world must be stopped.
//
//go:nowritebarrier
func flushallmcaches() {
assertWorldStopped()
for := 0; < int(gomaxprocs); ++ {
flushmcache()
}
}
// sysMemStat represents a global system statistic that is managed atomically.
//
// This type must structurally be a uint64 so that mstats aligns with MemStats.
type sysMemStat uint64
// load atomically reads the value of the stat.
//
// Must be nosplit as it is called in runtime initialization, e.g. newosproc0.
//
//go:nosplit
func ( *sysMemStat) () uint64 {
return atomic.Load64((*uint64)())
}
// add atomically adds the sysMemStat by n.
//
// Must be nosplit as it is called in runtime initialization, e.g. newosproc0.
//
//go:nosplit
func ( *sysMemStat) ( int64) {
:= atomic.Xadd64((*uint64)(), )
if ( > 0 && int64() < ) || ( < 0 && int64()+ < ) {
print("runtime: val=", , " n=", , "\n")
throw("sysMemStat overflow")
}
}
// heapStatsDelta contains deltas of various runtime memory statistics
// that need to be updated together in order for them to be kept
// consistent with one another.
type heapStatsDelta struct {
// Memory stats.
committed int64 // byte delta of memory committed
released int64 // byte delta of released memory generated
inHeap int64 // byte delta of memory placed in the heap
inStacks int64 // byte delta of memory reserved for stacks
inWorkBufs int64 // byte delta of memory reserved for work bufs
inPtrScalarBits int64 // byte delta of memory reserved for unrolled GC prog bits
// Allocator stats.
//
// These are all uint64 because they're cumulative, and could quickly wrap
// around otherwise.
tinyAllocCount uint64 // number of tiny allocations
largeAlloc uint64 // bytes allocated for large objects
largeAllocCount uint64 // number of large object allocations
smallAllocCount [_NumSizeClasses]uint64 // number of allocs for small objects
largeFree uint64 // bytes freed for large objects (>maxSmallSize)
largeFreeCount uint64 // number of frees for large objects (>maxSmallSize)
smallFreeCount [_NumSizeClasses]uint64 // number of frees for small objects (<=maxSmallSize)
// NOTE: This struct must be a multiple of 8 bytes in size because it
// is stored in an array. If it's not, atomic accesses to the above
// fields may be unaligned and fail on 32-bit platforms.
}
// merge adds in the deltas from b into a.
func ( *heapStatsDelta) ( *heapStatsDelta) {
.committed += .committed
.released += .released
.inHeap += .inHeap
.inStacks += .inStacks
.inWorkBufs += .inWorkBufs
.inPtrScalarBits += .inPtrScalarBits
.tinyAllocCount += .tinyAllocCount
.largeAlloc += .largeAlloc
.largeAllocCount += .largeAllocCount
for := range .smallAllocCount {
.smallAllocCount[] += .smallAllocCount[]
}
.largeFree += .largeFree
.largeFreeCount += .largeFreeCount
for := range .smallFreeCount {
.smallFreeCount[] += .smallFreeCount[]
}
}
// consistentHeapStats represents a set of various memory statistics
// whose updates must be viewed completely to get a consistent
// state of the world.
//
// To write updates to memory stats use the acquire and release
// methods. To obtain a consistent global snapshot of these statistics,
// use read.
type consistentHeapStats struct {
// stats is a ring buffer of heapStatsDelta values.
// Writers always atomically update the delta at index gen.
//
// Readers operate by rotating gen (0 -> 1 -> 2 -> 0 -> ...)
// and synchronizing with writers by observing each P's
// statsSeq field. If the reader observes a P not writing,
// it can be sure that it will pick up the new gen value the
// next time it writes.
//
// The reader then takes responsibility by clearing space
// in the ring buffer for the next reader to rotate gen to
// that space (i.e. it merges in values from index (gen-2) mod 3
// to index (gen-1) mod 3, then clears the former).
//
// Note that this means only one reader can be reading at a time.
// There is no way for readers to synchronize.
//
// This process is why we need a ring buffer of size 3 instead
// of 2: one is for the writers, one contains the most recent
// data, and the last one is clear so writers can begin writing
// to it the moment gen is updated.
stats [3]heapStatsDelta
// gen represents the current index into which writers
// are writing, and can take on the value of 0, 1, or 2.
gen atomic.Uint32
// noPLock is intended to provide mutual exclusion for updating
// stats when no P is available. It does not block other writers
// with a P, only other writers without a P and the reader. Because
// stats are usually updated when a P is available, contention on
// this lock should be minimal.
noPLock mutex
}
// acquire returns a heapStatsDelta to be updated. In effect,
// it acquires the shard for writing. release must be called
// as soon as the relevant deltas are updated.
//
// The returned heapStatsDelta must be updated atomically.
//
// The caller's P must not change between acquire and
// release. This also means that the caller should not
// acquire a P or release its P in between. A P also must
// not acquire a given consistentHeapStats if it hasn't
// yet released it.
//
// nosplit because a stack growth in this function could
// lead to a stack allocation that could reenter the
// function.
//
//go:nosplit
func ( *consistentHeapStats) () *heapStatsDelta {
if := getg().m.p.ptr(); != nil {
:= .statsSeq.Add(1)
if %2 == 0 {
// Should have been incremented to odd.
print("runtime: seq=", , "\n")
throw("bad sequence number")
}
} else {
lock(&.noPLock)
}
:= .gen.Load() % 3
return &.stats[]
}
// release indicates that the writer is done modifying
// the delta. The value returned by the corresponding
// acquire must no longer be accessed or modified after
// release is called.
//
// The caller's P must not change between acquire and
// release. This also means that the caller should not
// acquire a P or release its P in between.
//
// nosplit because a stack growth in this function could
// lead to a stack allocation that causes another acquire
// before this operation has completed.
//
//go:nosplit
func ( *consistentHeapStats) () {
if := getg().m.p.ptr(); != nil {
:= .statsSeq.Add(1)
if %2 != 0 {
// Should have been incremented to even.
print("runtime: seq=", , "\n")
throw("bad sequence number")
}
} else {
unlock(&.noPLock)
}
}
// unsafeRead aggregates the delta for this shard into out.
//
// Unsafe because it does so without any synchronization. The
// world must be stopped.
func ( *consistentHeapStats) ( *heapStatsDelta) {
assertWorldStopped()
for := range .stats {
.merge(&.stats[])
}
}
// unsafeClear clears the shard.
//
// Unsafe because the world must be stopped and values should
// be donated elsewhere before clearing.
func ( *consistentHeapStats) () {
assertWorldStopped()
for := range .stats {
.stats[] = heapStatsDelta{}
}
}
// read takes a globally consistent snapshot of m
// and puts the aggregated value in out. Even though out is a
// heapStatsDelta, the resulting values should be complete and
// valid statistic values.
//
// Not safe to call concurrently. The world must be stopped
// or metricsSema must be held.
func ( *consistentHeapStats) ( *heapStatsDelta) {
// Getting preempted after this point is not safe because
// we read allp. We need to make sure a STW can't happen
// so it doesn't change out from under us.
:= acquirem()
// Get the current generation. We can be confident that this
// will not change since read is serialized and is the only
// one that modifies currGen.
:= .gen.Load()
:= - 1
if == 0 {
= 2
}
// Prevent writers without a P from writing while we update gen.
lock(&.noPLock)
// Rotate gen, effectively taking a snapshot of the state of
// these statistics at the point of the exchange by moving
// writers to the next set of deltas.
//
// This exchange is safe to do because we won't race
// with anyone else trying to update this value.
.gen.Swap(( + 1) % 3)
// Allow P-less writers to continue. They'll be writing to the
// next generation now.
unlock(&.noPLock)
for , := range allp {
// Spin until there are no more writers.
for .statsSeq.Load()%2 != 0 {
}
}
// At this point we've observed that each sequence
// number is even, so any future writers will observe
// the new gen value. That means it's safe to read from
// the other deltas in the stats buffer.
// Perform our responsibilities and free up
// stats[prevGen] for the next time we want to take
// a snapshot.
.stats[].merge(&.stats[])
.stats[] = heapStatsDelta{}
// Finally, copy out the complete delta.
* = .stats[]
releasem()
}
type cpuStats struct {
// All fields are CPU time in nanoseconds computed by comparing
// calls of nanotime. This means they're all overestimates, because
// they don't accurately compute on-CPU time (so some of the time
// could be spent scheduled away by the OS).
GCAssistTime int64 // GC assists
GCDedicatedTime int64 // GC dedicated mark workers + pauses
GCIdleTime int64 // GC idle mark workers
GCPauseTime int64 // GC pauses (all GOMAXPROCS, even if just 1 is running)
GCTotalTime int64
ScavengeAssistTime int64 // background scavenger
ScavengeBgTime int64 // scavenge assists
ScavengeTotalTime int64
IdleTime int64 // Time Ps spent in _Pidle.
UserTime int64 // Time Ps spent in _Prunning or _Psyscall that's not any of the above.
TotalTime int64 // GOMAXPROCS * (monotonic wall clock time elapsed)
}
// accumulateGCPauseTime add dt*stwProcs to the GC CPU pause time stats. dt should be
// the actual time spent paused, for orthogonality. maxProcs should be GOMAXPROCS,
// not work.stwprocs, since this number must be comparable to a total time computed
// from GOMAXPROCS.
func ( *cpuStats) ( int64, int32) {
:= * int64()
.GCPauseTime +=
.GCTotalTime +=
}
// accumulate takes a cpuStats and adds in the current state of all GC CPU
// counters.
//
// gcMarkPhase indicates that we're in the mark phase and that certain counter
// values should be used.
func ( *cpuStats) ( int64, bool) {
// N.B. Mark termination and sweep termination pauses are
// accumulated in work.cpuStats at the end of their respective pauses.
var (
int64
int64
int64
int64
)
if {
// N.B. These stats may have stale values if the GC is not
// currently in the mark phase.
= gcController.assistTime.Load()
= gcController.dedicatedMarkTime.Load()
= gcController.fractionalMarkTime.Load()
= gcController.idleMarkTime.Load()
}
// The rest of the stats below are either derived from the above or
// are reset on each mark termination.
:= scavenge.assistTime.Load()
:= scavenge.backgroundTime.Load()
// Update cumulative GC CPU stats.
.GCAssistTime +=
.GCDedicatedTime += +
.GCIdleTime +=
.GCTotalTime += + + +
// Update cumulative scavenge CPU stats.
.ScavengeAssistTime +=
.ScavengeBgTime +=
.ScavengeTotalTime += +
// Update total CPU.
.TotalTime = sched.totaltime + (-sched.procresizetime)*int64(gomaxprocs)
.IdleTime += sched.idleTime.Load()
// Compute userTime. We compute this indirectly as everything that's not the above.
//
// Since time spent in _Pgcstop is covered by gcPauseTime, and time spent in _Pidle
// is covered by idleTime, what we're left with is time spent in _Prunning and _Psyscall,
// the latter of which is fine because the P will either go idle or get used for something
// else via sysmon. Meanwhile if we subtract GC time from whatever's left, we get non-GC
// _Prunning time. Note that this still leaves time spent in sweeping and in the scheduler,
// but that's fine. The overwhelming majority of this time will be actual user time.
.UserTime = .TotalTime - (.GCTotalTime + .ScavengeTotalTime + .IdleTime)
}
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