// Copyright 2014 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

package runtime

// This file contains the implementation of Go's map type.
//
// A map is just a hash table. The data is arranged
// into an array of buckets. Each bucket contains up to
// 8 key/elem pairs. The low-order bits of the hash are
// used to select a bucket. Each bucket contains a few
// high-order bits of each hash to distinguish the entries
// within a single bucket.
//
// If more than 8 keys hash to a bucket, we chain on
// extra buckets.
//
// When the hashtable grows, we allocate a new array
// of buckets twice as big. Buckets are incrementally
// copied from the old bucket array to the new bucket array.
//
// Map iterators walk through the array of buckets and
// return the keys in walk order (bucket #, then overflow
// chain order, then bucket index).  To maintain iteration
// semantics, we never move keys within their bucket (if
// we did, keys might be returned 0 or 2 times).  When
// growing the table, iterators remain iterating through the
// old table and must check the new table if the bucket
// they are iterating through has been moved ("evacuated")
// to the new table.

// Picking loadFactor: too large and we have lots of overflow
// buckets, too small and we waste a lot of space. I wrote
// a simple program to check some stats for different loads:
// (64-bit, 8 byte keys and elems)
//  loadFactor    %overflow  bytes/entry     hitprobe    missprobe
//        4.00         2.13        20.77         3.00         4.00
//        4.50         4.05        17.30         3.25         4.50
//        5.00         6.85        14.77         3.50         5.00
//        5.50        10.55        12.94         3.75         5.50
//        6.00        15.27        11.67         4.00         6.00
//        6.50        20.90        10.79         4.25         6.50
//        7.00        27.14        10.15         4.50         7.00
//        7.50        34.03         9.73         4.75         7.50
//        8.00        41.10         9.40         5.00         8.00
//
// %overflow   = percentage of buckets which have an overflow bucket
// bytes/entry = overhead bytes used per key/elem pair
// hitprobe    = # of entries to check when looking up a present key
// missprobe   = # of entries to check when looking up an absent key
//
// Keep in mind this data is for maximally loaded tables, i.e. just
// before the table grows. Typical tables will be somewhat less loaded.

import (
	
	
	
	
	
)

const (
	// Maximum number of key/elem pairs a bucket can hold.
	bucketCntBits = abi.MapBucketCountBits
	bucketCnt     = abi.MapBucketCount

	// Maximum average load of a bucket that triggers growth is bucketCnt*13/16 (about 80% full)
	// Because of minimum alignment rules, bucketCnt is known to be at least 8.
	// Represent as loadFactorNum/loadFactorDen, to allow integer math.
	loadFactorDen = 2
	loadFactorNum = loadFactorDen * bucketCnt * 13 / 16

	// Maximum key or elem size to keep inline (instead of mallocing per element).
	// Must fit in a uint8.
	// Fast versions cannot handle big elems - the cutoff size for
	// fast versions in cmd/compile/internal/gc/walk.go must be at most this elem.
	maxKeySize  = abi.MapMaxKeyBytes
	maxElemSize = abi.MapMaxElemBytes

	// data offset should be the size of the bmap struct, but needs to be
	// aligned correctly. For amd64p32 this means 64-bit alignment
	// even though pointers are 32 bit.
	dataOffset = unsafe.Offsetof(struct {
		b bmap
		v int64
	}{}.v)

	// Possible tophash values. We reserve a few possibilities for special marks.
	// Each bucket (including its overflow buckets, if any) will have either all or none of its
	// entries in the evacuated* states (except during the evacuate() method, which only happens
	// during map writes and thus no one else can observe the map during that time).
	emptyRest      = 0 // this cell is empty, and there are no more non-empty cells at higher indexes or overflows.
	emptyOne       = 1 // this cell is empty
	evacuatedX     = 2 // key/elem is valid.  Entry has been evacuated to first half of larger table.
	evacuatedY     = 3 // same as above, but evacuated to second half of larger table.
	evacuatedEmpty = 4 // cell is empty, bucket is evacuated.
	minTopHash     = 5 // minimum tophash for a normal filled cell.

	// flags
	iterator     = 1 // there may be an iterator using buckets
	oldIterator  = 2 // there may be an iterator using oldbuckets
	hashWriting  = 4 // a goroutine is writing to the map
	sameSizeGrow = 8 // the current map growth is to a new map of the same size

	// sentinel bucket ID for iterator checks
	noCheck = 1<<(8*goarch.PtrSize) - 1
)

// isEmpty reports whether the given tophash array entry represents an empty bucket entry.
func isEmpty( uint8) bool {
	return  <= emptyOne
}

// A header for a Go map.
type hmap struct {
	// Note: the format of the hmap is also encoded in cmd/compile/internal/reflectdata/reflect.go.
	// Make sure this stays in sync with the compiler's definition.
	count     int // # live cells == size of map.  Must be first (used by len() builtin)
	flags     uint8
	B         uint8  // log_2 of # of buckets (can hold up to loadFactor * 2^B items)
	noverflow uint16 // approximate number of overflow buckets; see incrnoverflow for details
	hash0     uint32 // hash seed

	buckets    unsafe.Pointer // array of 2^B Buckets. may be nil if count==0.
	oldbuckets unsafe.Pointer // previous bucket array of half the size, non-nil only when growing
	nevacuate  uintptr        // progress counter for evacuation (buckets less than this have been evacuated)

	extra *mapextra // optional fields
}

// mapextra holds fields that are not present on all maps.
type mapextra struct {
	// If both key and elem do not contain pointers and are inline, then we mark bucket
	// type as containing no pointers. This avoids scanning such maps.
	// However, bmap.overflow is a pointer. In order to keep overflow buckets
	// alive, we store pointers to all overflow buckets in hmap.extra.overflow and hmap.extra.oldoverflow.
	// overflow and oldoverflow are only used if key and elem do not contain pointers.
	// overflow contains overflow buckets for hmap.buckets.
	// oldoverflow contains overflow buckets for hmap.oldbuckets.
	// The indirection allows to store a pointer to the slice in hiter.
	overflow    *[]*bmap
	oldoverflow *[]*bmap

	// nextOverflow holds a pointer to a free overflow bucket.
	nextOverflow *bmap
}

// A bucket for a Go map.
type bmap struct {
	// tophash generally contains the top byte of the hash value
	// for each key in this bucket. If tophash[0] < minTopHash,
	// tophash[0] is a bucket evacuation state instead.
	tophash [bucketCnt]uint8
	// Followed by bucketCnt keys and then bucketCnt elems.
	// NOTE: packing all the keys together and then all the elems together makes the
	// code a bit more complicated than alternating key/elem/key/elem/... but it allows
	// us to eliminate padding which would be needed for, e.g., map[int64]int8.
	// Followed by an overflow pointer.
}

// A hash iteration structure.
// If you modify hiter, also change cmd/compile/internal/reflectdata/reflect.go
// and reflect/value.go to match the layout of this structure.
type hiter struct {
	key         unsafe.Pointer // Must be in first position.  Write nil to indicate iteration end (see cmd/compile/internal/walk/range.go).
	elem        unsafe.Pointer // Must be in second position (see cmd/compile/internal/walk/range.go).
	t           *maptype
	h           *hmap
	buckets     unsafe.Pointer // bucket ptr at hash_iter initialization time
	bptr        *bmap          // current bucket
	overflow    *[]*bmap       // keeps overflow buckets of hmap.buckets alive
	oldoverflow *[]*bmap       // keeps overflow buckets of hmap.oldbuckets alive
	startBucket uintptr        // bucket iteration started at
	offset      uint8          // intra-bucket offset to start from during iteration (should be big enough to hold bucketCnt-1)
	wrapped     bool           // already wrapped around from end of bucket array to beginning
	B           uint8
	i           uint8
	bucket      uintptr
	checkBucket uintptr
}

// bucketShift returns 1<<b, optimized for code generation.
func bucketShift( uint8) uintptr {
	// Masking the shift amount allows overflow checks to be elided.
	return uintptr(1) << ( & (goarch.PtrSize*8 - 1))
}

// bucketMask returns 1<<b - 1, optimized for code generation.
func bucketMask( uint8) uintptr {
	return bucketShift() - 1
}

// tophash calculates the tophash value for hash.
func tophash( uintptr) uint8 {
	 := uint8( >> (goarch.PtrSize*8 - 8))
	if  < minTopHash {
		 += minTopHash
	}
	return 
}

func evacuated( *bmap) bool {
	 := .tophash[0]
	return  > emptyOne &&  < minTopHash
}

func ( *bmap) ( *maptype) *bmap {
	return *(**bmap)(add(unsafe.Pointer(), uintptr(.BucketSize)-goarch.PtrSize))
}

func ( *bmap) ( *maptype,  *bmap) {
	*(**bmap)(add(unsafe.Pointer(), uintptr(.BucketSize)-goarch.PtrSize)) = 
}

func ( *bmap) () unsafe.Pointer {
	return add(unsafe.Pointer(), dataOffset)
}

// incrnoverflow increments h.noverflow.
// noverflow counts the number of overflow buckets.
// This is used to trigger same-size map growth.
// See also tooManyOverflowBuckets.
// To keep hmap small, noverflow is a uint16.
// When there are few buckets, noverflow is an exact count.
// When there are many buckets, noverflow is an approximate count.
func ( *hmap) () {
	// We trigger same-size map growth if there are
	// as many overflow buckets as buckets.
	// We need to be able to count to 1<<h.B.
	if .B < 16 {
		.noverflow++
		return
	}
	// Increment with probability 1/(1<<(h.B-15)).
	// When we reach 1<<15 - 1, we will have approximately
	// as many overflow buckets as buckets.
	 := uint32(1)<<(.B-15) - 1
	// Example: if h.B == 18, then mask == 7,
	// and rand() & 7 == 0 with probability 1/8.
	if uint32(rand())& == 0 {
		.noverflow++
	}
}

func ( *hmap) ( *maptype,  *bmap) *bmap {
	var  *bmap
	if .extra != nil && .extra.nextOverflow != nil {
		// We have preallocated overflow buckets available.
		// See makeBucketArray for more details.
		 = .extra.nextOverflow
		if .overflow() == nil {
			// We're not at the end of the preallocated overflow buckets. Bump the pointer.
			.extra.nextOverflow = (*bmap)(add(unsafe.Pointer(), uintptr(.BucketSize)))
		} else {
			// This is the last preallocated overflow bucket.
			// Reset the overflow pointer on this bucket,
			// which was set to a non-nil sentinel value.
			.setoverflow(, nil)
			.extra.nextOverflow = nil
		}
	} else {
		 = (*bmap)(newobject(.Bucket))
	}
	.incrnoverflow()
	if .Bucket.PtrBytes == 0 {
		.createOverflow()
		*.extra.overflow = append(*.extra.overflow, )
	}
	.setoverflow(, )
	return 
}

func ( *hmap) () {
	if .extra == nil {
		.extra = new(mapextra)
	}
	if .extra.overflow == nil {
		.extra.overflow = new([]*bmap)
	}
}

func makemap64( *maptype,  int64,  *hmap) *hmap {
	if int64(int()) !=  {
		 = 0
	}
	return makemap(, int(), )
}

// makemap_small implements Go map creation for make(map[k]v) and
// make(map[k]v, hint) when hint is known to be at most bucketCnt
// at compile time and the map needs to be allocated on the heap.
func makemap_small() *hmap {
	 := new(hmap)
	.hash0 = uint32(rand())
	return 
}

// makemap implements Go map creation for make(map[k]v, hint).
// If the compiler has determined that the map or the first bucket
// can be created on the stack, h and/or bucket may be non-nil.
// If h != nil, the map can be created directly in h.
// If h.buckets != nil, bucket pointed to can be used as the first bucket.
func makemap( *maptype,  int,  *hmap) *hmap {
	,  := math.MulUintptr(uintptr(), .Bucket.Size_)
	if  ||  > maxAlloc {
		 = 0
	}

	// initialize Hmap
	if  == nil {
		 = new(hmap)
	}
	.hash0 = uint32(rand())

	// Find the size parameter B which will hold the requested # of elements.
	// For hint < 0 overLoadFactor returns false since hint < bucketCnt.
	 := uint8(0)
	for overLoadFactor(, ) {
		++
	}
	.B = 

	// allocate initial hash table
	// if B == 0, the buckets field is allocated lazily later (in mapassign)
	// If hint is large zeroing this memory could take a while.
	if .B != 0 {
		var  *bmap
		.buckets,  = makeBucketArray(, .B, nil)
		if  != nil {
			.extra = new(mapextra)
			.extra.nextOverflow = 
		}
	}

	return 
}

// makeBucketArray initializes a backing array for map buckets.
// 1<<b is the minimum number of buckets to allocate.
// dirtyalloc should either be nil or a bucket array previously
// allocated by makeBucketArray with the same t and b parameters.
// If dirtyalloc is nil a new backing array will be alloced and
// otherwise dirtyalloc will be cleared and reused as backing array.
func makeBucketArray( *maptype,  uint8,  unsafe.Pointer) ( unsafe.Pointer,  *bmap) {
	 := bucketShift()
	 := 
	// For small b, overflow buckets are unlikely.
	// Avoid the overhead of the calculation.
	if  >= 4 {
		// Add on the estimated number of overflow buckets
		// required to insert the median number of elements
		// used with this value of b.
		 += bucketShift( - 4)
		 := .Bucket.Size_ * 
		 := roundupsize(, .Bucket.PtrBytes == 0)
		if  !=  {
			 =  / .Bucket.Size_
		}
	}

	if  == nil {
		 = newarray(.Bucket, int())
	} else {
		// dirtyalloc was previously generated by
		// the above newarray(t.Bucket, int(nbuckets))
		// but may not be empty.
		 = 
		 := .Bucket.Size_ * 
		if .Bucket.PtrBytes != 0 {
			memclrHasPointers(, )
		} else {
			memclrNoHeapPointers(, )
		}
	}

	if  !=  {
		// We preallocated some overflow buckets.
		// To keep the overhead of tracking these overflow buckets to a minimum,
		// we use the convention that if a preallocated overflow bucket's overflow
		// pointer is nil, then there are more available by bumping the pointer.
		// We need a safe non-nil pointer for the last overflow bucket; just use buckets.
		 = (*bmap)(add(, *uintptr(.BucketSize)))
		 := (*bmap)(add(, (-1)*uintptr(.BucketSize)))
		.setoverflow(, (*bmap)())
	}
	return , 
}

// mapaccess1 returns a pointer to h[key].  Never returns nil, instead
// it will return a reference to the zero object for the elem type if
// the key is not in the map.
// NOTE: The returned pointer may keep the whole map live, so don't
// hold onto it for very long.
func mapaccess1( *maptype,  *hmap,  unsafe.Pointer) unsafe.Pointer {
	if raceenabled &&  != nil {
		 := getcallerpc()
		 := abi.FuncPCABIInternal()
		racereadpc(unsafe.Pointer(), , )
		raceReadObjectPC(.Key, , , )
	}
	if msanenabled &&  != nil {
		msanread(, .Key.Size_)
	}
	if asanenabled &&  != nil {
		asanread(, .Key.Size_)
	}
	if  == nil || .count == 0 {
		if  := mapKeyError(, );  != nil {
			panic() // see issue 23734
		}
		return unsafe.Pointer(&zeroVal[0])
	}
	if .flags&hashWriting != 0 {
		fatal("concurrent map read and map write")
	}
	 := .Hasher(, uintptr(.hash0))
	 := bucketMask(.B)
	 := (*bmap)(add(.buckets, (&)*uintptr(.BucketSize)))
	if  := .oldbuckets;  != nil {
		if !.sameSizeGrow() {
			// There used to be half as many buckets; mask down one more power of two.
			 >>= 1
		}
		 := (*bmap)(add(, (&)*uintptr(.BucketSize)))
		if !evacuated() {
			 = 
		}
	}
	 := tophash()
:
	for ;  != nil;  = .overflow() {
		for  := uintptr(0);  < bucketCnt; ++ {
			if .tophash[] !=  {
				if .tophash[] == emptyRest {
					break 
				}
				continue
			}
			 := add(unsafe.Pointer(), dataOffset+*uintptr(.KeySize))
			if .IndirectKey() {
				 = *((*unsafe.Pointer)())
			}
			if .Key.Equal(, ) {
				 := add(unsafe.Pointer(), dataOffset+bucketCnt*uintptr(.KeySize)+*uintptr(.ValueSize))
				if .IndirectElem() {
					 = *((*unsafe.Pointer)())
				}
				return 
			}
		}
	}
	return unsafe.Pointer(&zeroVal[0])
}

func mapaccess2( *maptype,  *hmap,  unsafe.Pointer) (unsafe.Pointer, bool) {
	if raceenabled &&  != nil {
		 := getcallerpc()
		 := abi.FuncPCABIInternal()
		racereadpc(unsafe.Pointer(), , )
		raceReadObjectPC(.Key, , , )
	}
	if msanenabled &&  != nil {
		msanread(, .Key.Size_)
	}
	if asanenabled &&  != nil {
		asanread(, .Key.Size_)
	}
	if  == nil || .count == 0 {
		if  := mapKeyError(, );  != nil {
			panic() // see issue 23734
		}
		return unsafe.Pointer(&zeroVal[0]), false
	}
	if .flags&hashWriting != 0 {
		fatal("concurrent map read and map write")
	}
	 := .Hasher(, uintptr(.hash0))
	 := bucketMask(.B)
	 := (*bmap)(add(.buckets, (&)*uintptr(.BucketSize)))
	if  := .oldbuckets;  != nil {
		if !.sameSizeGrow() {
			// There used to be half as many buckets; mask down one more power of two.
			 >>= 1
		}
		 := (*bmap)(add(, (&)*uintptr(.BucketSize)))
		if !evacuated() {
			 = 
		}
	}
	 := tophash()
:
	for ;  != nil;  = .overflow() {
		for  := uintptr(0);  < bucketCnt; ++ {
			if .tophash[] !=  {
				if .tophash[] == emptyRest {
					break 
				}
				continue
			}
			 := add(unsafe.Pointer(), dataOffset+*uintptr(.KeySize))
			if .IndirectKey() {
				 = *((*unsafe.Pointer)())
			}
			if .Key.Equal(, ) {
				 := add(unsafe.Pointer(), dataOffset+bucketCnt*uintptr(.KeySize)+*uintptr(.ValueSize))
				if .IndirectElem() {
					 = *((*unsafe.Pointer)())
				}
				return , true
			}
		}
	}
	return unsafe.Pointer(&zeroVal[0]), false
}

// returns both key and elem. Used by map iterator.
func mapaccessK( *maptype,  *hmap,  unsafe.Pointer) (unsafe.Pointer, unsafe.Pointer) {
	if  == nil || .count == 0 {
		return nil, nil
	}
	 := .Hasher(, uintptr(.hash0))
	 := bucketMask(.B)
	 := (*bmap)(add(.buckets, (&)*uintptr(.BucketSize)))
	if  := .oldbuckets;  != nil {
		if !.sameSizeGrow() {
			// There used to be half as many buckets; mask down one more power of two.
			 >>= 1
		}
		 := (*bmap)(add(, (&)*uintptr(.BucketSize)))
		if !evacuated() {
			 = 
		}
	}
	 := tophash()
:
	for ;  != nil;  = .overflow() {
		for  := uintptr(0);  < bucketCnt; ++ {
			if .tophash[] !=  {
				if .tophash[] == emptyRest {
					break 
				}
				continue
			}
			 := add(unsafe.Pointer(), dataOffset+*uintptr(.KeySize))
			if .IndirectKey() {
				 = *((*unsafe.Pointer)())
			}
			if .Key.Equal(, ) {
				 := add(unsafe.Pointer(), dataOffset+bucketCnt*uintptr(.KeySize)+*uintptr(.ValueSize))
				if .IndirectElem() {
					 = *((*unsafe.Pointer)())
				}
				return , 
			}
		}
	}
	return nil, nil
}

func mapaccess1_fat( *maptype,  *hmap, ,  unsafe.Pointer) unsafe.Pointer {
	 := mapaccess1(, , )
	if  == unsafe.Pointer(&zeroVal[0]) {
		return 
	}
	return 
}

func mapaccess2_fat( *maptype,  *hmap, ,  unsafe.Pointer) (unsafe.Pointer, bool) {
	 := mapaccess1(, , )
	if  == unsafe.Pointer(&zeroVal[0]) {
		return , false
	}
	return , true
}

// Like mapaccess, but allocates a slot for the key if it is not present in the map.
func mapassign( *maptype,  *hmap,  unsafe.Pointer) unsafe.Pointer {
	if  == nil {
		panic(plainError("assignment to entry in nil map"))
	}
	if raceenabled {
		 := getcallerpc()
		 := abi.FuncPCABIInternal()
		racewritepc(unsafe.Pointer(), , )
		raceReadObjectPC(.Key, , , )
	}
	if msanenabled {
		msanread(, .Key.Size_)
	}
	if asanenabled {
		asanread(, .Key.Size_)
	}
	if .flags&hashWriting != 0 {
		fatal("concurrent map writes")
	}
	 := .Hasher(, uintptr(.hash0))

	// Set hashWriting after calling t.hasher, since t.hasher may panic,
	// in which case we have not actually done a write.
	.flags ^= hashWriting

	if .buckets == nil {
		.buckets = newobject(.Bucket) // newarray(t.Bucket, 1)
	}

:
	 :=  & bucketMask(.B)
	if .growing() {
		growWork(, , )
	}
	 := (*bmap)(add(.buckets, *uintptr(.BucketSize)))
	 := tophash()

	var  *uint8
	var  unsafe.Pointer
	var  unsafe.Pointer
:
	for {
		for  := uintptr(0);  < bucketCnt; ++ {
			if .tophash[] !=  {
				if isEmpty(.tophash[]) &&  == nil {
					 = &.tophash[]
					 = add(unsafe.Pointer(), dataOffset+*uintptr(.KeySize))
					 = add(unsafe.Pointer(), dataOffset+bucketCnt*uintptr(.KeySize)+*uintptr(.ValueSize))
				}
				if .tophash[] == emptyRest {
					break 
				}
				continue
			}
			 := add(unsafe.Pointer(), dataOffset+*uintptr(.KeySize))
			if .IndirectKey() {
				 = *((*unsafe.Pointer)())
			}
			if !.Key.Equal(, ) {
				continue
			}
			// already have a mapping for key. Update it.
			if .NeedKeyUpdate() {
				typedmemmove(.Key, , )
			}
			 = add(unsafe.Pointer(), dataOffset+bucketCnt*uintptr(.KeySize)+*uintptr(.ValueSize))
			goto 
		}
		 := .overflow()
		if  == nil {
			break
		}
		 = 
	}

	// Did not find mapping for key. Allocate new cell & add entry.

	// If we hit the max load factor or we have too many overflow buckets,
	// and we're not already in the middle of growing, start growing.
	if !.growing() && (overLoadFactor(.count+1, .B) || tooManyOverflowBuckets(.noverflow, .B)) {
		hashGrow(, )
		goto  // Growing the table invalidates everything, so try again
	}

	if  == nil {
		// The current bucket and all the overflow buckets connected to it are full, allocate a new one.
		 := .newoverflow(, )
		 = &.tophash[0]
		 = add(unsafe.Pointer(), dataOffset)
		 = add(, bucketCnt*uintptr(.KeySize))
	}

	// store new key/elem at insert position
	if .IndirectKey() {
		 := newobject(.Key)
		*(*unsafe.Pointer)() = 
		 = 
	}
	if .IndirectElem() {
		 := newobject(.Elem)
		*(*unsafe.Pointer)() = 
	}
	typedmemmove(.Key, , )
	* = 
	.count++

:
	if .flags&hashWriting == 0 {
		fatal("concurrent map writes")
	}
	.flags &^= hashWriting
	if .IndirectElem() {
		 = *((*unsafe.Pointer)())
	}
	return 
}

func mapdelete( *maptype,  *hmap,  unsafe.Pointer) {
	if raceenabled &&  != nil {
		 := getcallerpc()
		 := abi.FuncPCABIInternal()
		racewritepc(unsafe.Pointer(), , )
		raceReadObjectPC(.Key, , , )
	}
	if msanenabled &&  != nil {
		msanread(, .Key.Size_)
	}
	if asanenabled &&  != nil {
		asanread(, .Key.Size_)
	}
	if  == nil || .count == 0 {
		if  := mapKeyError(, );  != nil {
			panic() // see issue 23734
		}
		return
	}
	if .flags&hashWriting != 0 {
		fatal("concurrent map writes")
	}

	 := .Hasher(, uintptr(.hash0))

	// Set hashWriting after calling t.hasher, since t.hasher may panic,
	// in which case we have not actually done a write (delete).
	.flags ^= hashWriting

	 :=  & bucketMask(.B)
	if .growing() {
		growWork(, , )
	}
	 := (*bmap)(add(.buckets, *uintptr(.BucketSize)))
	 := 
	 := tophash()
:
	for ;  != nil;  = .overflow() {
		for  := uintptr(0);  < bucketCnt; ++ {
			if .tophash[] !=  {
				if .tophash[] == emptyRest {
					break 
				}
				continue
			}
			 := add(unsafe.Pointer(), dataOffset+*uintptr(.KeySize))
			 := 
			if .IndirectKey() {
				 = *((*unsafe.Pointer)())
			}
			if !.Key.Equal(, ) {
				continue
			}
			// Only clear key if there are pointers in it.
			if .IndirectKey() {
				*(*unsafe.Pointer)() = nil
			} else if .Key.PtrBytes != 0 {
				memclrHasPointers(, .Key.Size_)
			}
			 := add(unsafe.Pointer(), dataOffset+bucketCnt*uintptr(.KeySize)+*uintptr(.ValueSize))
			if .IndirectElem() {
				*(*unsafe.Pointer)() = nil
			} else if .Elem.PtrBytes != 0 {
				memclrHasPointers(, .Elem.Size_)
			} else {
				memclrNoHeapPointers(, .Elem.Size_)
			}
			.tophash[] = emptyOne
			// If the bucket now ends in a bunch of emptyOne states,
			// change those to emptyRest states.
			// It would be nice to make this a separate function, but
			// for loops are not currently inlineable.
			if  == bucketCnt-1 {
				if .overflow() != nil && .overflow().tophash[0] != emptyRest {
					goto 
				}
			} else {
				if .tophash[+1] != emptyRest {
					goto 
				}
			}
			for {
				.tophash[] = emptyRest
				if  == 0 {
					if  ==  {
						break // beginning of initial bucket, we're done.
					}
					// Find previous bucket, continue at its last entry.
					 := 
					for  = ; .overflow() != ;  = .overflow() {
					}
					 = bucketCnt - 1
				} else {
					--
				}
				if .tophash[] != emptyOne {
					break
				}
			}
		:
			.count--
			// Reset the hash seed to make it more difficult for attackers to
			// repeatedly trigger hash collisions. See issue 25237.
			if .count == 0 {
				.hash0 = uint32(rand())
			}
			break 
		}
	}

	if .flags&hashWriting == 0 {
		fatal("concurrent map writes")
	}
	.flags &^= hashWriting
}

// mapiterinit initializes the hiter struct used for ranging over maps.
// The hiter struct pointed to by 'it' is allocated on the stack
// by the compilers order pass or on the heap by reflect_mapiterinit.
// Both need to have zeroed hiter since the struct contains pointers.
func mapiterinit( *maptype,  *hmap,  *hiter) {
	if raceenabled &&  != nil {
		 := getcallerpc()
		racereadpc(unsafe.Pointer(), , abi.FuncPCABIInternal())
	}

	.t = 
	if  == nil || .count == 0 {
		return
	}

	if unsafe.Sizeof(hiter{})/goarch.PtrSize != 12 {
		throw("hash_iter size incorrect") // see cmd/compile/internal/reflectdata/reflect.go
	}
	.h = 

	// grab snapshot of bucket state
	.B = .B
	.buckets = .buckets
	if .Bucket.PtrBytes == 0 {
		// Allocate the current slice and remember pointers to both current and old.
		// This preserves all relevant overflow buckets alive even if
		// the table grows and/or overflow buckets are added to the table
		// while we are iterating.
		.createOverflow()
		.overflow = .extra.overflow
		.oldoverflow = .extra.oldoverflow
	}

	// decide where to start
	 := uintptr(rand())
	.startBucket =  & bucketMask(.B)
	.offset = uint8( >> .B & (bucketCnt - 1))

	// iterator state
	.bucket = .startBucket

	// Remember we have an iterator.
	// Can run concurrently with another mapiterinit().
	if  := .flags; &(iterator|oldIterator) != iterator|oldIterator {
		atomic.Or8(&.flags, iterator|oldIterator)
	}

	mapiternext()
}

func mapiternext( *hiter) {
	 := .h
	if raceenabled {
		 := getcallerpc()
		racereadpc(unsafe.Pointer(), , abi.FuncPCABIInternal())
	}
	if .flags&hashWriting != 0 {
		fatal("concurrent map iteration and map write")
	}
	 := .t
	 := .bucket
	 := .bptr
	 := .i
	 := .checkBucket

:
	if  == nil {
		if  == .startBucket && .wrapped {
			// end of iteration
			.key = nil
			.elem = nil
			return
		}
		if .growing() && .B == .B {
			// Iterator was started in the middle of a grow, and the grow isn't done yet.
			// If the bucket we're looking at hasn't been filled in yet (i.e. the old
			// bucket hasn't been evacuated) then we need to iterate through the old
			// bucket and only return the ones that will be migrated to this bucket.
			 :=  & .h.oldbucketmask()
			 = (*bmap)(add(.oldbuckets, *uintptr(.BucketSize)))
			if !evacuated() {
				 = 
			} else {
				 = (*bmap)(add(.buckets, *uintptr(.BucketSize)))
				 = noCheck
			}
		} else {
			 = (*bmap)(add(.buckets, *uintptr(.BucketSize)))
			 = noCheck
		}
		++
		if  == bucketShift(.B) {
			 = 0
			.wrapped = true
		}
		 = 0
	}
	for ;  < bucketCnt; ++ {
		 := ( + .offset) & (bucketCnt - 1)
		if isEmpty(.tophash[]) || .tophash[] == evacuatedEmpty {
			// TODO: emptyRest is hard to use here, as we start iterating
			// in the middle of a bucket. It's feasible, just tricky.
			continue
		}
		 := add(unsafe.Pointer(), dataOffset+uintptr()*uintptr(.KeySize))
		if .IndirectKey() {
			 = *((*unsafe.Pointer)())
		}
		 := add(unsafe.Pointer(), dataOffset+bucketCnt*uintptr(.KeySize)+uintptr()*uintptr(.ValueSize))
		if  != noCheck && !.sameSizeGrow() {
			// Special case: iterator was started during a grow to a larger size
			// and the grow is not done yet. We're working on a bucket whose
			// oldbucket has not been evacuated yet. Or at least, it wasn't
			// evacuated when we started the bucket. So we're iterating
			// through the oldbucket, skipping any keys that will go
			// to the other new bucket (each oldbucket expands to two
			// buckets during a grow).
			if .ReflexiveKey() || .Key.Equal(, ) {
				// If the item in the oldbucket is not destined for
				// the current new bucket in the iteration, skip it.
				 := .Hasher(, uintptr(.hash0))
				if &bucketMask(.B) !=  {
					continue
				}
			} else {
				// Hash isn't repeatable if k != k (NaNs).  We need a
				// repeatable and randomish choice of which direction
				// to send NaNs during evacuation. We'll use the low
				// bit of tophash to decide which way NaNs go.
				// NOTE: this case is why we need two evacuate tophash
				// values, evacuatedX and evacuatedY, that differ in
				// their low bit.
				if >>(.B-1) != uintptr(.tophash[]&1) {
					continue
				}
			}
		}
		if (.tophash[] != evacuatedX && .tophash[] != evacuatedY) ||
			!(.ReflexiveKey() || .Key.Equal(, )) {
			// This is the golden data, we can return it.
			// OR
			// key!=key, so the entry can't be deleted or updated, so we can just return it.
			// That's lucky for us because when key!=key we can't look it up successfully.
			.key = 
			if .IndirectElem() {
				 = *((*unsafe.Pointer)())
			}
			.elem = 
		} else {
			// The hash table has grown since the iterator was started.
			// The golden data for this key is now somewhere else.
			// Check the current hash table for the data.
			// This code handles the case where the key
			// has been deleted, updated, or deleted and reinserted.
			// NOTE: we need to regrab the key as it has potentially been
			// updated to an equal() but not identical key (e.g. +0.0 vs -0.0).
			,  := mapaccessK(, , )
			if  == nil {
				continue // key has been deleted
			}
			.key = 
			.elem = 
		}
		.bucket = 
		if .bptr !=  { // avoid unnecessary write barrier; see issue 14921
			.bptr = 
		}
		.i =  + 1
		.checkBucket = 
		return
	}
	 = .overflow()
	 = 0
	goto 
}

// mapclear deletes all keys from a map.
func mapclear( *maptype,  *hmap) {
	if raceenabled &&  != nil {
		 := getcallerpc()
		 := abi.FuncPCABIInternal()
		racewritepc(unsafe.Pointer(), , )
	}

	if  == nil || .count == 0 {
		return
	}

	if .flags&hashWriting != 0 {
		fatal("concurrent map writes")
	}

	.flags ^= hashWriting

	// Mark buckets empty, so existing iterators can be terminated, see issue #59411.
	 := func( unsafe.Pointer,  uintptr) {
		for  := uintptr(0);  <= ; ++ {
			 := (*bmap)(add(, *uintptr(.BucketSize)))
			for ;  != nil;  = .overflow() {
				for  := uintptr(0);  < bucketCnt; ++ {
					.tophash[] = emptyRest
				}
			}
		}
	}
	(.buckets, bucketMask(.B))
	if  := .oldbuckets;  != nil {
		(, .oldbucketmask())
	}

	.flags &^= sameSizeGrow
	.oldbuckets = nil
	.nevacuate = 0
	.noverflow = 0
	.count = 0

	// Reset the hash seed to make it more difficult for attackers to
	// repeatedly trigger hash collisions. See issue 25237.
	.hash0 = uint32(rand())

	// Keep the mapextra allocation but clear any extra information.
	if .extra != nil {
		*.extra = mapextra{}
	}

	// makeBucketArray clears the memory pointed to by h.buckets
	// and recovers any overflow buckets by generating them
	// as if h.buckets was newly alloced.
	,  := makeBucketArray(, .B, .buckets)
	if  != nil {
		// If overflow buckets are created then h.extra
		// will have been allocated during initial bucket creation.
		.extra.nextOverflow = 
	}

	if .flags&hashWriting == 0 {
		fatal("concurrent map writes")
	}
	.flags &^= hashWriting
}

func hashGrow( *maptype,  *hmap) {
	// If we've hit the load factor, get bigger.
	// Otherwise, there are too many overflow buckets,
	// so keep the same number of buckets and "grow" laterally.
	 := uint8(1)
	if !overLoadFactor(.count+1, .B) {
		 = 0
		.flags |= sameSizeGrow
	}
	 := .buckets
	,  := makeBucketArray(, .B+, nil)

	 := .flags &^ (iterator | oldIterator)
	if .flags&iterator != 0 {
		 |= oldIterator
	}
	// commit the grow (atomic wrt gc)
	.B += 
	.flags = 
	.oldbuckets = 
	.buckets = 
	.nevacuate = 0
	.noverflow = 0

	if .extra != nil && .extra.overflow != nil {
		// Promote current overflow buckets to the old generation.
		if .extra.oldoverflow != nil {
			throw("oldoverflow is not nil")
		}
		.extra.oldoverflow = .extra.overflow
		.extra.overflow = nil
	}
	if  != nil {
		if .extra == nil {
			.extra = new(mapextra)
		}
		.extra.nextOverflow = 
	}

	// the actual copying of the hash table data is done incrementally
	// by growWork() and evacuate().
}

// overLoadFactor reports whether count items placed in 1<<B buckets is over loadFactor.
func overLoadFactor( int,  uint8) bool {
	return  > bucketCnt && uintptr() > loadFactorNum*(bucketShift()/loadFactorDen)
}

// tooManyOverflowBuckets reports whether noverflow buckets is too many for a map with 1<<B buckets.
// Note that most of these overflow buckets must be in sparse use;
// if use was dense, then we'd have already triggered regular map growth.
func tooManyOverflowBuckets( uint16,  uint8) bool {
	// If the threshold is too low, we do extraneous work.
	// If the threshold is too high, maps that grow and shrink can hold on to lots of unused memory.
	// "too many" means (approximately) as many overflow buckets as regular buckets.
	// See incrnoverflow for more details.
	if  > 15 {
		 = 15
	}
	// The compiler doesn't see here that B < 16; mask B to generate shorter shift code.
	return  >= uint16(1)<<(&15)
}

// growing reports whether h is growing. The growth may be to the same size or bigger.
func ( *hmap) () bool {
	return .oldbuckets != nil
}

// sameSizeGrow reports whether the current growth is to a map of the same size.
func ( *hmap) () bool {
	return .flags&sameSizeGrow != 0
}

// noldbuckets calculates the number of buckets prior to the current map growth.
func ( *hmap) () uintptr {
	 := .B
	if !.sameSizeGrow() {
		--
	}
	return bucketShift()
}

// oldbucketmask provides a mask that can be applied to calculate n % noldbuckets().
func ( *hmap) () uintptr {
	return .noldbuckets() - 1
}

func growWork( *maptype,  *hmap,  uintptr) {
	// make sure we evacuate the oldbucket corresponding
	// to the bucket we're about to use
	evacuate(, , &.oldbucketmask())

	// evacuate one more oldbucket to make progress on growing
	if .growing() {
		evacuate(, , .nevacuate)
	}
}

func bucketEvacuated( *maptype,  *hmap,  uintptr) bool {
	 := (*bmap)(add(.oldbuckets, *uintptr(.BucketSize)))
	return evacuated()
}

// evacDst is an evacuation destination.
type evacDst struct {
	b *bmap          // current destination bucket
	i int            // key/elem index into b
	k unsafe.Pointer // pointer to current key storage
	e unsafe.Pointer // pointer to current elem storage
}

func evacuate( *maptype,  *hmap,  uintptr) {
	 := (*bmap)(add(.oldbuckets, *uintptr(.BucketSize)))
	 := .noldbuckets()
	if !evacuated() {
		// TODO: reuse overflow buckets instead of using new ones, if there
		// is no iterator using the old buckets.  (If !oldIterator.)

		// xy contains the x and y (low and high) evacuation destinations.
		var  [2]evacDst
		 := &[0]
		.b = (*bmap)(add(.buckets, *uintptr(.BucketSize)))
		.k = add(unsafe.Pointer(.b), dataOffset)
		.e = add(.k, bucketCnt*uintptr(.KeySize))

		if !.sameSizeGrow() {
			// Only calculate y pointers if we're growing bigger.
			// Otherwise GC can see bad pointers.
			 := &[1]
			.b = (*bmap)(add(.buckets, (+)*uintptr(.BucketSize)))
			.k = add(unsafe.Pointer(.b), dataOffset)
			.e = add(.k, bucketCnt*uintptr(.KeySize))
		}

		for ;  != nil;  = .overflow() {
			 := add(unsafe.Pointer(), dataOffset)
			 := add(, bucketCnt*uintptr(.KeySize))
			for  := 0;  < bucketCnt; , ,  = +1, add(, uintptr(.KeySize)), add(, uintptr(.ValueSize)) {
				 := .tophash[]
				if isEmpty() {
					.tophash[] = evacuatedEmpty
					continue
				}
				if  < minTopHash {
					throw("bad map state")
				}
				 := 
				if .IndirectKey() {
					 = *((*unsafe.Pointer)())
				}
				var  uint8
				if !.sameSizeGrow() {
					// Compute hash to make our evacuation decision (whether we need
					// to send this key/elem to bucket x or bucket y).
					 := .Hasher(, uintptr(.hash0))
					if .flags&iterator != 0 && !.ReflexiveKey() && !.Key.Equal(, ) {
						// If key != key (NaNs), then the hash could be (and probably
						// will be) entirely different from the old hash. Moreover,
						// it isn't reproducible. Reproducibility is required in the
						// presence of iterators, as our evacuation decision must
						// match whatever decision the iterator made.
						// Fortunately, we have the freedom to send these keys either
						// way. Also, tophash is meaningless for these kinds of keys.
						// We let the low bit of tophash drive the evacuation decision.
						// We recompute a new random tophash for the next level so
						// these keys will get evenly distributed across all buckets
						// after multiple grows.
						 =  & 1
						 = tophash()
					} else {
						if & != 0 {
							 = 1
						}
					}
				}

				if evacuatedX+1 != evacuatedY || evacuatedX^1 != evacuatedY {
					throw("bad evacuatedN")
				}

				.tophash[] = evacuatedX +  // evacuatedX + 1 == evacuatedY
				 := &[]                 // evacuation destination

				if .i == bucketCnt {
					.b = .newoverflow(, .b)
					.i = 0
					.k = add(unsafe.Pointer(.b), dataOffset)
					.e = add(.k, bucketCnt*uintptr(.KeySize))
				}
				.b.tophash[.i&(bucketCnt-1)] =  // mask dst.i as an optimization, to avoid a bounds check
				if .IndirectKey() {
					*(*unsafe.Pointer)(.k) =  // copy pointer
				} else {
					typedmemmove(.Key, .k, ) // copy elem
				}
				if .IndirectElem() {
					*(*unsafe.Pointer)(.e) = *(*unsafe.Pointer)()
				} else {
					typedmemmove(.Elem, .e, )
				}
				.i++
				// These updates might push these pointers past the end of the
				// key or elem arrays.  That's ok, as we have the overflow pointer
				// at the end of the bucket to protect against pointing past the
				// end of the bucket.
				.k = add(.k, uintptr(.KeySize))
				.e = add(.e, uintptr(.ValueSize))
			}
		}
		// Unlink the overflow buckets & clear key/elem to help GC.
		if .flags&oldIterator == 0 && .Bucket.PtrBytes != 0 {
			 := add(.oldbuckets, *uintptr(.BucketSize))
			// Preserve b.tophash because the evacuation
			// state is maintained there.
			 := add(, dataOffset)
			 := uintptr(.BucketSize) - dataOffset
			memclrHasPointers(, )
		}
	}

	if  == .nevacuate {
		advanceEvacuationMark(, , )
	}
}

func advanceEvacuationMark( *hmap,  *maptype,  uintptr) {
	.nevacuate++
	// Experiments suggest that 1024 is overkill by at least an order of magnitude.
	// Put it in there as a safeguard anyway, to ensure O(1) behavior.
	 := .nevacuate + 1024
	if  >  {
		 = 
	}
	for .nevacuate !=  && bucketEvacuated(, , .nevacuate) {
		.nevacuate++
	}
	if .nevacuate ==  { // newbit == # of oldbuckets
		// Growing is all done. Free old main bucket array.
		.oldbuckets = nil
		// Can discard old overflow buckets as well.
		// If they are still referenced by an iterator,
		// then the iterator holds a pointers to the slice.
		if .extra != nil {
			.extra.oldoverflow = nil
		}
		.flags &^= sameSizeGrow
	}
}

// Reflect stubs. Called from ../reflect/asm_*.s

//go:linkname reflect_makemap reflect.makemap
func reflect_makemap( *maptype,  int) *hmap {
	// Check invariants and reflects math.
	if .Key.Equal == nil {
		throw("runtime.reflect_makemap: unsupported map key type")
	}
	if .Key.Size_ > maxKeySize && (!.IndirectKey() || .KeySize != uint8(goarch.PtrSize)) ||
		.Key.Size_ <= maxKeySize && (.IndirectKey() || .KeySize != uint8(.Key.Size_)) {
		throw("key size wrong")
	}
	if .Elem.Size_ > maxElemSize && (!.IndirectElem() || .ValueSize != uint8(goarch.PtrSize)) ||
		.Elem.Size_ <= maxElemSize && (.IndirectElem() || .ValueSize != uint8(.Elem.Size_)) {
		throw("elem size wrong")
	}
	if .Key.Align_ > bucketCnt {
		throw("key align too big")
	}
	if .Elem.Align_ > bucketCnt {
		throw("elem align too big")
	}
	if .Key.Size_%uintptr(.Key.Align_) != 0 {
		throw("key size not a multiple of key align")
	}
	if .Elem.Size_%uintptr(.Elem.Align_) != 0 {
		throw("elem size not a multiple of elem align")
	}
	if bucketCnt < 8 {
		throw("bucketsize too small for proper alignment")
	}
	if dataOffset%uintptr(.Key.Align_) != 0 {
		throw("need padding in bucket (key)")
	}
	if dataOffset%uintptr(.Elem.Align_) != 0 {
		throw("need padding in bucket (elem)")
	}

	return makemap(, , nil)
}

//go:linkname reflect_mapaccess reflect.mapaccess
func reflect_mapaccess( *maptype,  *hmap,  unsafe.Pointer) unsafe.Pointer {
	,  := mapaccess2(, , )
	if ! {
		// reflect wants nil for a missing element
		 = nil
	}
	return 
}

//go:linkname reflect_mapaccess_faststr reflect.mapaccess_faststr
func reflect_mapaccess_faststr( *maptype,  *hmap,  string) unsafe.Pointer {
	,  := mapaccess2_faststr(, , )
	if ! {
		// reflect wants nil for a missing element
		 = nil
	}
	return 
}

//go:linkname reflect_mapassign reflect.mapassign0
func reflect_mapassign( *maptype,  *hmap,  unsafe.Pointer,  unsafe.Pointer) {
	 := mapassign(, , )
	typedmemmove(.Elem, , )
}

//go:linkname reflect_mapassign_faststr reflect.mapassign_faststr0
func reflect_mapassign_faststr( *maptype,  *hmap,  string,  unsafe.Pointer) {
	 := mapassign_faststr(, , )
	typedmemmove(.Elem, , )
}

//go:linkname reflect_mapdelete reflect.mapdelete
func reflect_mapdelete( *maptype,  *hmap,  unsafe.Pointer) {
	mapdelete(, , )
}

//go:linkname reflect_mapdelete_faststr reflect.mapdelete_faststr
func reflect_mapdelete_faststr( *maptype,  *hmap,  string) {
	mapdelete_faststr(, , )
}

//go:linkname reflect_mapiterinit reflect.mapiterinit
func reflect_mapiterinit( *maptype,  *hmap,  *hiter) {
	mapiterinit(, , )
}

//go:linkname reflect_mapiternext reflect.mapiternext
func reflect_mapiternext( *hiter) {
	mapiternext()
}

//go:linkname reflect_mapiterkey reflect.mapiterkey
func reflect_mapiterkey( *hiter) unsafe.Pointer {
	return .key
}

//go:linkname reflect_mapiterelem reflect.mapiterelem
func reflect_mapiterelem( *hiter) unsafe.Pointer {
	return .elem
}

//go:linkname reflect_maplen reflect.maplen
func reflect_maplen( *hmap) int {
	if  == nil {
		return 0
	}
	if raceenabled {
		 := getcallerpc()
		racereadpc(unsafe.Pointer(), , abi.FuncPCABIInternal())
	}
	return .count
}

//go:linkname reflect_mapclear reflect.mapclear
func reflect_mapclear( *maptype,  *hmap) {
	mapclear(, )
}

//go:linkname reflectlite_maplen internal/reflectlite.maplen
func reflectlite_maplen( *hmap) int {
	if  == nil {
		return 0
	}
	if raceenabled {
		 := getcallerpc()
		racereadpc(unsafe.Pointer(), , abi.FuncPCABIInternal(reflect_maplen))
	}
	return .count
}

var zeroVal [abi.ZeroValSize]byte

// mapinitnoop is a no-op function known the Go linker; if a given global
// map (of the right size) is determined to be dead, the linker will
// rewrite the relocation (from the package init func) from the outlined
// map init function to this symbol. Defined in assembly so as to avoid
// complications with instrumentation (coverage, etc).
func mapinitnoop()

// mapclone for implementing maps.Clone
//
//go:linkname mapclone maps.clone
func mapclone( any) any {
	 := efaceOf(&)
	.data = unsafe.Pointer(mapclone2((*maptype)(unsafe.Pointer(._type)), (*hmap)(.data)))
	return 
}

// moveToBmap moves a bucket from src to dst. It returns the destination bucket or new destination bucket if it overflows
// and the pos that the next key/value will be written, if pos == bucketCnt means needs to written in overflow bucket.
func moveToBmap( *maptype,  *hmap,  *bmap,  int,  *bmap) (*bmap, int) {
	for  := 0;  < bucketCnt; ++ {
		if isEmpty(.tophash[]) {
			continue
		}

		for ;  < bucketCnt; ++ {
			if isEmpty(.tophash[]) {
				break
			}
		}

		if  == bucketCnt {
			 = .newoverflow(, )
			 = 0
		}

		 := add(unsafe.Pointer(), dataOffset+uintptr()*uintptr(.KeySize))
		 := add(unsafe.Pointer(), dataOffset+bucketCnt*uintptr(.KeySize)+uintptr()*uintptr(.ValueSize))
		 := add(unsafe.Pointer(), dataOffset+uintptr()*uintptr(.KeySize))
		 := add(unsafe.Pointer(), dataOffset+bucketCnt*uintptr(.KeySize)+uintptr()*uintptr(.ValueSize))

		.tophash[] = .tophash[]
		if .IndirectKey() {
			 = *(*unsafe.Pointer)()
			if .NeedKeyUpdate() {
				 := newobject(.Key)
				typedmemmove(.Key, , )
				 = 
			}
			// Note: if NeedKeyUpdate is false, then the memory
			// used to store the key is immutable, so we can share
			// it between the original map and its clone.
			*(*unsafe.Pointer)() = 
		} else {
			typedmemmove(.Key, , )
		}
		if .IndirectElem() {
			 = *(*unsafe.Pointer)()
			 := newobject(.Elem)
			typedmemmove(.Elem, , )
			*(*unsafe.Pointer)() = 
		} else {
			typedmemmove(.Elem, , )
		}
		++
		.count++
	}
	return , 
}

func mapclone2( *maptype,  *hmap) *hmap {
	 := makemap(, .count, nil)
	.hash0 = .hash0
	.nevacuate = 0
	//flags do not need to be copied here, just like a new map has no flags.

	if .count == 0 {
		return 
	}

	if .flags&hashWriting != 0 {
		fatal("concurrent map clone and map write")
	}

	if .B == 0 && !(.IndirectKey() && .NeedKeyUpdate()) && !.IndirectElem() {
		// Quick copy for small maps.
		.buckets = newobject(.Bucket)
		.count = .count
		typedmemmove(.Bucket, .buckets, .buckets)
		return 
	}

	if .B == 0 {
		.buckets = newobject(.Bucket)
	}
	 := int(bucketShift(.B))
	 := int(bucketShift(.B))
	for  := 0;  < ; ++ {
		 := (*bmap)(add(.buckets, uintptr(*int(.BucketSize))))
		 := 0
		for  := 0;  < ;  +=  {
			 := (*bmap)(add(.buckets, uintptr((+)*int(.BucketSize))))
			for  != nil {
				,  = moveToBmap(, , , , )
				 = .overflow()
			}
		}
	}

	if .oldbuckets == nil {
		return 
	}

	 := .B
	 := .oldbuckets
	if !.sameSizeGrow() {
		--
	}
	 := int(bucketShift())

	for  := 0;  < ; ++ {
		 := (*bmap)(add(, uintptr(*int(.BucketSize))))
		if evacuated() {
			continue
		}

		if  >= .B { // main bucket bits in dst is less than oldB bits in src
			 := (*bmap)(add(.buckets, (uintptr()&bucketMask(.B))*uintptr(.BucketSize)))
			for .overflow() != nil {
				 = .overflow()
			}
			 := 0
			for  != nil {
				,  = moveToBmap(, , , , )
				 = .overflow()
			}
			continue
		}

		// oldB < dst.B, so a single source bucket may go to multiple destination buckets.
		// Process entries one at a time.
		for  != nil {
			// move from oldBlucket to new bucket
			for  := uintptr(0);  < bucketCnt; ++ {
				if isEmpty(.tophash[]) {
					continue
				}

				if .flags&hashWriting != 0 {
					fatal("concurrent map clone and map write")
				}

				 := add(unsafe.Pointer(), dataOffset+*uintptr(.KeySize))
				if .IndirectKey() {
					 = *((*unsafe.Pointer)())
				}

				 := add(unsafe.Pointer(), dataOffset+bucketCnt*uintptr(.KeySize)+*uintptr(.ValueSize))
				if .IndirectElem() {
					 = *((*unsafe.Pointer)())
				}
				 := mapassign(, , )
				typedmemmove(.Elem, , )
			}
			 = .overflow()
		}
	}
	return 
}

// keys for implementing maps.keys
//
//go:linkname keys maps.keys
func keys( any,  unsafe.Pointer) {
	 := efaceOf(&)
	 := (*maptype)(unsafe.Pointer(._type))
	 := (*hmap)(.data)

	if  == nil || .count == 0 {
		return
	}
	 := (*slice)()
	 := int(rand())
	 := uint8( >> .B & (bucketCnt - 1))
	if .B == 0 {
		copyKeys(, , (*bmap)(.buckets), , )
		return
	}
	 := int(bucketShift(.B))
	 := .buckets
	for  := 0;  < ; ++ {
		 := ( + ) & ( - 1)
		 := (*bmap)(add(, uintptr()*uintptr(.BucketSize)))
		copyKeys(, , , , )
	}

	if .growing() {
		 := int(.noldbuckets())
		for  := 0;  < ; ++ {
			 := ( + ) & ( - 1)
			 := (*bmap)(add(.oldbuckets, uintptr()*uintptr(.BucketSize)))
			if evacuated() {
				continue
			}
			copyKeys(, , , , )
		}
	}
	return
}

func copyKeys( *maptype,  *hmap,  *bmap,  *slice,  uint8) {
	for  != nil {
		for  := uintptr(0);  < bucketCnt; ++ {
			 := ( + uintptr()) & (bucketCnt - 1)
			if isEmpty(.tophash[]) {
				continue
			}
			if .flags&hashWriting != 0 {
				fatal("concurrent map read and map write")
			}
			 := add(unsafe.Pointer(), dataOffset+*uintptr(.KeySize))
			if .IndirectKey() {
				 = *((*unsafe.Pointer)())
			}
			if .len >= .cap {
				fatal("concurrent map read and map write")
			}
			typedmemmove(.Key, add(.array, uintptr(.len)*uintptr(.Key.Size())), )
			.len++
		}
		 = .overflow()
	}
}

// values for implementing maps.values
//
//go:linkname values maps.values
func values( any,  unsafe.Pointer) {
	 := efaceOf(&)
	 := (*maptype)(unsafe.Pointer(._type))
	 := (*hmap)(.data)
	if  == nil || .count == 0 {
		return
	}
	 := (*slice)()
	 := int(rand())
	 := uint8( >> .B & (bucketCnt - 1))
	if .B == 0 {
		copyValues(, , (*bmap)(.buckets), , )
		return
	}
	 := int(bucketShift(.B))
	 := .buckets
	for  := 0;  < ; ++ {
		 := ( + ) & ( - 1)
		 := (*bmap)(add(, uintptr()*uintptr(.BucketSize)))
		copyValues(, , , , )
	}

	if .growing() {
		 := int(.noldbuckets())
		for  := 0;  < ; ++ {
			 := ( + ) & ( - 1)
			 := (*bmap)(add(.oldbuckets, uintptr()*uintptr(.BucketSize)))
			if evacuated() {
				continue
			}
			copyValues(, , , , )
		}
	}
	return
}

func copyValues( *maptype,  *hmap,  *bmap,  *slice,  uint8) {
	for  != nil {
		for  := uintptr(0);  < bucketCnt; ++ {
			 := ( + uintptr()) & (bucketCnt - 1)
			if isEmpty(.tophash[]) {
				continue
			}

			if .flags&hashWriting != 0 {
				fatal("concurrent map read and map write")
			}

			 := add(unsafe.Pointer(), dataOffset+bucketCnt*uintptr(.KeySize)+*uintptr(.ValueSize))
			if .IndirectElem() {
				 = *((*unsafe.Pointer)())
			}
			if .len >= .cap {
				fatal("concurrent map read and map write")
			}
			typedmemmove(.Elem, add(.array, uintptr(.len)*uintptr(.Elem.Size())), )
			.len++
		}
		 = .overflow()
	}
}